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Posted

Hello my Brazilian friend.

I am a source 2 lover living in China.I have played your map on steam workshop.It's great I think, really creative.

Besides, i have a little suggestion.I think the connection between the sand and the stone on the ground in the CTspawn is a bit unnatural in your map.You can try blended texture(stones covered with sand) and see how it works.

By the way,it seems that you are a Hilda fan judging from your avatar and you are using it of twig👍!(My English is limited and you may feel confused with my words🥺)

 

I will continue to subscribe to your map! Good luck for you!

20240526234753_1.jpg.75f39efe6f377eed79aaa573a2f5cee2.jpg

 

Posted
On 5/26/2024 at 1:07 PM, XFengg56 said:

Hello my Brazilian friend.

I am a source 2 lover living in China.I have played your map on steam workshop.It's great I think, really creative.

Besides, i have a little suggestion.I think the connection between the sand and the stone on the ground in the CTspawn is a bit unnatural in your map.You can try blended texture(stones covered with sand) and see how it works.

By the way,it seems that you are a Hilda fan judging from your avatar and you are using it of twig👍!(My English is limited and you may feel confused with my words🥺)

 

I will continue to subscribe to your map! Good luck for you!

20240526234753_1.jpg.75f39efe6f377eed79aaa573a2f5cee2.jpg

 

Thanks very much for the suggestion, when i enter the detailling stage of the map i sure will make this kinda of transition way better like you said
btw, my pf is a fanart i've made of twig

Posted

Update!!

-Bomb site B
*Resized the whole bomb plant area
*Added some full body cover on site
*nerfed op curb at the ct's 2nd entrance to the site
*Added some more detail on the t's entrace

-Bomb site A
*Changed the conector from the ct route for the mid door
*Removed the path from mid to the house

*Widened the beach
*Added a box right after the t's spawn to acces the deck of the house without using the stairs
*Removed some push triggers that where to much close to the playable area

-Middle
*Moved the t's ladder all the way to the far right where was the previous doorway to the inside of the house
*Added a corridor connecting the house with the middle door

Thanks a lot for the feedback ->
Bl1ndyyy, Alphaowl, Epic, TearsOfPirates, Vaya, Sendious and Meddson.

 

Posted

Update!!

-Minor bug fixes
-Changed some cubemaps
-Polished all the top of the mountain and bomb site A
-Added some furniture on the B appartment
-Clipped the 2 boxes on the beach at A site
-Changed some respawns (T's timmings are a little bit slower on B but faster on mid)
-Updated the minimap
image.png.f0202b60da12bdd0ce4f16089f0994b8.png

  • 2 weeks later...
Posted

Update!!

-Bombsite A
*Moved away the entrance to the conector from behind the pilar to the right
*smothed some corners

-Bombsite B
*Cleared out some annoing angles
*Ramps now ara cleaner and don't put you direct in an fight angle
*Adjusted Ct's timmings
*Added boxes to the one way drop 

-Middle
*Made more room for the ladder
*Adjusted some timmings
*Changed door colours

-T's spawn
*Pushed back all the respawns
*Added a stair from the respawn area diret to the upper part
*Added some cover on the interior and exterior

-Ct's spawn
*Pushed all the respawns fowards
*Added some wall on the exterior

-Updated Minimap
-Added a 3d skybox
-Adjusted some clipping
-Added clipping to some steps around the map

image.jpeg.7e9bd2953e8c60fd48c5f7b04779990c.jpeg

Posted (edited)
  • 2 weeks later...
Posted

As the Time on the HUB expired (21) i got pretty much all i needed
Here's some stats of the map after the week it was on the Faceit Hub

Winning probability->
image.png.8a2fa11d41c2f63ce0e4547c7050606f.png

Wepons stats ->
image.png.3357a2ace5091568d2fca1956e231787.png

----------------HEAT MAPS-------------- (not completly sure about the alignment)

Terrorist Death->
image.png.e74b045309eae4294a03283006110068.png

Terrorist Kill->
image.png.1d310c06a4946993f9ad6e495f19a363.png


Conuter-Terrorist Death->
image.png.e8bc545ad5d992883520e91eea4703c0.png

Counter-Terrorist Kill
image.png.545a4f04ff5861f8f1174efad16466ac.png

Grenades->
image.png.c77037ea2528c13711b1b95c501c7f7b.png

-------------Bomb Sites--------------

Bomb Site A->
image.png.c14f6e859b3d667e1595d764b25856ef.png

Bomb Site B->
image.png.312902c218346547f845d4ccd29f467b.png

  • 2 weeks later...
Posted (edited)

Currently i'm making a new/better version of the map with small changes to the layout but keeping the way it worked
by now the map is 60-70% completed, only being left the polishing and small touches to the overall layout. Then detailing is the only thing  that's left for me to do, wich is going to be exausting probabbly hehehe.

I'm leaving here some links for all the playtest videos and the map demos if you want to see how the map evolved


https://drive.google.com/drive/folders/19VwCIFPUJrnk8f-q4vW6MXwOXmK09hHG?usp=sharing
->all the map demos while it was on the mapcores faceit hubs
 

 

Edited by TulioBRr
  • 2 weeks later...
Posted

Update!!

image.gif.11285013d6331673c1504360193bc27d.gif
reworked the entire map because i lost the original map due to a malfunction on my ssd wich corrupted almost 300gb of unic files(sad).

Updates->

Bombsite A
*Changed how the conectors work (house and backsite)[mostly angle changes
*removed the mid door, beign only left now the beach door on the house
*removed the pillar in the ct main

Bombsite B
*Changed the theme os the bombsite (now it's a statue in frot of a church)
*the plant zone is now smaller and circular
*Moved the cover around inside the bombsite
*Added a ladder in the drop on the back site (the drop on the back site is now a balcony)

Middle
*Changed the ladder connecting the upper mid with under mid to a staircase
*added a one way drop to the beach(A long) from the T's path for middle

Terrorist spawn
*Moved the spawn positions and the buyzone backwards
*Changed the route to B(removed the beach)
*added a boat and a ladder for a faster but riskier timming to B
*Removed the cover on the B arch

Other changes
*Reworked the etire mountain
*Removed the skybox (gonna do it later)
*Fixed lighting
*Addded a lot more textures to the entire map (almost leaving the greybox stage)

Here some pictures of it20240720202911_1.jpg.79f08335f2f846e55f77b5e73ed7bb81.jpg20240720202933_1.jpg.17dff0d062e031948acf8d6ee9dbe5e8.jpg20240720203104_1.jpg.42b6e2521da88ca515640c3bf49fbeef.jpg20240720200242_1.jpg.1c544a64237b84e7b1419f9d3e2ee823.jpg20240720200258_1.jpg.5c7cacfcc45693a2838609e20a3838d4.jpg20240720200353_1.jpg.791605b73f449a455fa0d8c033433883.jpg20240720202858_1.jpg.1d812c8efa9de154a4c4aca96c5e4cd3.jpg

And the minimap ----->
image.png.dbe677044a5d7ef190cec0577ec5df38.png

Posted

Update !

*Made the exterior house curb on A site bigger
*Added a wallbangabble wall under the balcony in middle
*Changed the second route to B, now it goes trhought the church
*Reworked the bombsite B (angles and cover)
*changed the ladder for the appartment for a skill jump (it's not that hard indeed)
*added some lighting where had poorly visibility and changed the twxtures there for a generic one
*Added a bunch of clipping on the mountain edges due to a lot of pixel walk happening in this locations
*Re-added the 3D skybox

Here's the updated minimap->
image.png.85b0c0a42f2eda028337f861ba42654b.png

And here's some pictures of the changes20240728135815_1.jpg.1666c8ad1780669ac5a4f42498e1110a.jpg20240728135930_1.jpg.7b8297ece342b21a34c4c4487f6cd497.jpg20240728135923_1.jpg.8eab50366a0456db913d5dc77db8b077.jpg20240728135915_1.jpg.b1f13819e5784f797ca2124d681b1685.jpg20240728135902_1.jpg.6d9deff7af36430b2217c7f31ed4ad12.jpg20240728135844_1.jpg.6397142e9adeeaf6d60b28592e32cd07.jpg20240728135821_1.jpg.d78c94183e12fd6d807ecd94d0c70ba9.jpg

Posted

i forgot to post it here too hehe

Good Luck for everyone who submited a map for the first stage of this constest
let's take a break now and wait for the judges decisions =D
 

  • 2 weeks later...
Posted

Update!!

Rewoked Middle
*Removed the connection between mid and under mid
*Added a path arround the inside of the volcano connecting th T's peek on middle with the Ct's peek
*Moved the acess to the connection to A from Ct's peek to under the Ct's peek
*Added a surffable surface under the T's peek as a opition to a faster timming on the connectors

Reworked Bombsite B
*Removed everything
*Blocked the path with a boostable container from the T's arch to the conector
*Oppened up the appartments (no longer a appartment)
*Switched the balcony for a staircase

*Removed the clip brush (invisibble wall) all along the beach on A site
*Added death trigger all along the beach on the A site if you go to much further on the water
*Added a new way to climb up to the deck
*Moved the door to behind the contairner, opposite sid of the wall it is located

de_volcano_radar.png

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