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Orel

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    OrelStealth
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    https://steamcommunity.com/profiles/76561197989899480
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    OrelStealth

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  1. Thanks, man! Seeing your screenshots, I can see you are on WIP version which was not updated. The final version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3442040035 It contains a bunch of visual updates. I still have some stuff to fix/add, but it will be added later at some point.
  2. Finally updated the map! Here's bunch of the latest screenshots:
  3. More progress across the whole map
  4. Some progress on A site
  5. Some before and after
  6. A bit of progress
  7. Fence smartprops + 3way layer blend wood material
  8. Pushed small updates after some playtests and before going to faceit hubs on friday. In summary, here's what was done for the past month: -Closed furthest arch at A long -Slightly improved risky jump at A site -Changed walls at B for utilities -Slightly boosted lighting on B site -Slightly changed geometry of hay on B site -Rotated light_environment by 180deg -Testing custom materials at T spawn -Updated and tweaked postprocess to decrease noise -Added deathmatch mode -Minor changes here and there New radar (thx to JimWood and Angel for letting test one of the new RadGen version) Bunch of screenshots from current version:
  9. T Spawn. Learning to make custom materials
  10. Brought back risky jump on A site and some improvements to B entrance areas.
  11. Update right before the end of the first stage, mostly updated pathways to B site. New screens: Also slightly updated one building to test some new custom materials. Before and after:
  12. Forgot to add my lovely messy radar
  13. Quick rearrangement of some buildings and minor fixes. Slightly pushed T's back to tweak timings. Also made some smartprops which I will showcase separately a bit later once I finish them completely.
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