-
Posts
30 -
Joined
-
Last visited
Online IDs
-
Discord
OrelStealth
-
Steam
https://steamcommunity.com/profiles/76561197989899480
-
Twitter URL
https://twitter.com/OrelStealth
Profile Information
-
Real Name
OrelStealth
-
Thanks, man! Seeing your screenshots, I can see you are on WIP version which was not updated. The final version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3442040035 It contains a bunch of visual updates. I still have some stuff to fix/add, but it will be added later at some point.
-
-
Orel reacted to a post in a topic:
Alpine WIP
-
Orel reacted to a post in a topic:
Canopy [WIP]
-
-
Orel reacted to a post in a topic:
Copper WIP
-
-
-
-
-
-
-
Orel reacted to a post in a topic:
Alpine WIP
-
Orel reacted to a post in a topic:
Alpine WIP
-
Pushed small updates after some playtests and before going to faceit hubs on friday. In summary, here's what was done for the past month: -Closed furthest arch at A long -Slightly improved risky jump at A site -Changed walls at B for utilities -Slightly boosted lighting on B site -Slightly changed geometry of hay on B site -Rotated light_environment by 180deg -Testing custom materials at T spawn -Updated and tweaked postprocess to decrease noise -Added deathmatch mode -Minor changes here and there New radar (thx to JimWood and Angel for letting test one of the new RadGen version) Bunch of screenshots from current version:
-
-
-
Orel reacted to a post in a topic:
Big Adventures Contest - Stage 1 results!
-
Update right before the end of the first stage, mostly updated pathways to B site. New screens: Also slightly updated one building to test some new custom materials. Before and after:
-
-
Quick rearrangement of some buildings and minor fixes. Slightly pushed T's back to tweak timings. Also made some smartprops which I will showcase separately a bit later once I finish them completely.
