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Posted (edited)

Here is my entry for the contest.

I got the idea when I scrolled trough the skybox textures and wondered where you would actually use "sky051" and then a zeppelin came to my mind. Now I have a map with placeholder textures and props and really strange lighting.

I would really appreciate it, if someone can give me some advice on the lighting

https://steamcommunity.com/sharedfiles/filedetails/?id=1932894741

(Final entry is at the bottom of this thread)

 

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Edited by S.martin
Posted (edited)
On 12/11/2019 at 4:10 PM, Donskioni said:

looks like you could use some more env sprites and spot lights.... but im still somewhat new to mapping ? check out tophat waffles lighting tut or 3kliksphilip does one on the skybox as well.
Looks like a fun concept! gl! 

 

Well I had env_sprites on my map, but they showed the whole sprite (so the black background that is supposed to be invisible), so put them away for now.

Edited by S.martin
Posted
15 hours ago, S.martin said:

Well I had env_sprites on my map, but they showed the whole sprite (so the black background that is supposed to be invisible), so put them away for now.

That has to do with the Render Mode, switch it to something else: https://developer.valvesoftware.com/wiki/Env_sprite

Quote

Note.png Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.

 

  • 1 month later...
Posted (edited)

https://steamcommunity.com/sharedfiles/filedetails/?id=1985246819

Didn't worked that much on it, but here is a textured version of my map. I want to note here that it doesn't have sprites, working cubemaps or soundscapes. But it was fun (and sometimes annoying) to make it and I have never gotten this far with a map till now. So thanks to the organizers of the contest and good luck for the other competitors.

By the way, do participants get to know how much they scored?

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Edited by S.martin
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