S.martin Posted December 10, 2019 Report Posted December 10, 2019 (edited) Here is my entry for the contest. I got the idea when I scrolled trough the skybox textures and wondered where you would actually use "sky051" and then a zeppelin came to my mind. Now I have a map with placeholder textures and props and really strange lighting. I would really appreciate it, if someone can give me some advice on the lighting https://steamcommunity.com/sharedfiles/filedetails/?id=1932894741 (Final entry is at the bottom of this thread) Edited February 1, 2020 by S.martin Freaky_Banana, Wintrius, DutchCrazyGamer and 2 others 5
DutchCrazyGamer Posted December 11, 2019 Report Posted December 11, 2019 Looks good but can you show us a picture of the radar?
Donskioni Posted December 11, 2019 Report Posted December 11, 2019 looks like you could use some more env sprites and spot lights.... but im still somewhat new to mapping check out tophat waffles lighting tut or 3kliksphilip does one on the skybox as well. Looks like a fun concept! gl! DutchCrazyGamer 1
S.martin Posted December 14, 2019 Author Report Posted December 14, 2019 (edited) On 12/11/2019 at 4:10 PM, Donskioni said: looks like you could use some more env sprites and spot lights.... but im still somewhat new to mapping check out tophat waffles lighting tut or 3kliksphilip does one on the skybox as well. Looks like a fun concept! gl! Well I had env_sprites on my map, but they showed the whole sprite (so the black background that is supposed to be invisible), so put them away for now. Edited December 14, 2019 by S.martin Donskioni 1
JorisCeoen Posted December 15, 2019 Report Posted December 15, 2019 15 hours ago, S.martin said: Well I had env_sprites on my map, but they showed the whole sprite (so the black background that is supposed to be invisible), so put them away for now. That has to do with the Render Mode, switch it to something else: https://developer.valvesoftware.com/wiki/Env_sprite Quote Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
S.martin Posted February 1, 2020 Author Report Posted February 1, 2020 (edited) https://steamcommunity.com/sharedfiles/filedetails/?id=1985246819 Didn't worked that much on it, but here is a textured version of my map. I want to note here that it doesn't have sprites, working cubemaps or soundscapes. But it was fun (and sometimes annoying) to make it and I have never gotten this far with a map till now. So thanks to the organizers of the contest and good luck for the other competitors. By the way, do participants get to know how much they scored? Edited February 1, 2020 by S.martin Mildly Anxious and Freaky_Banana 2
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