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[WIP] de_monopool


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A map situated in a abandoned spa in winter finland. Terrorists have stored weapons and radioactive materials there without anyone noticing (for very unknown reasons). Now the terrorist want to get rid of the weapons and radioactive materials. CT's are trying to stop it from happening as it exploding could cause massive damage or other injuries.

 

Spoiler

image.png.1d2d6894d019c8d98a0d75b1f0d77e66.png

 

THE MAP LAYOUT, Version 1, other site not completed yet, you can only see one site and spawns, and some corridors.

 

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image.png.975b0376ef2146415c2d5b4a7e236b02.png

Here is the map layout with both sites, it is not final yet and the layout isn't too good in the middle in my opinion. But its something.

Please give feedback of the layout, please note that in the middle (lower area marked with red) the walls aren't very high, but it should add some variation from most of the maps made. :)

Edited by H1PP0P0T4MU5
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image.png.127b2073911ab01c549e4deceb4017a0.png
I feel, you can made this layout without bottom path.
Look my idea, about youre layout - it is simple layout where Defence have a 5 path, and attak side have a 3 main path with faster rotation to middle.
My ide is not good, but simple rather youre

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41 minutes ago, untor said:

image.png.127b2073911ab01c549e4deceb4017a0.png
I feel, you can made this layout without bottom path.
Look my idea, about youre layout - it is simple layout where Defence have a 5 path, and attak side have a 3 main path with faster rotation to middle.
My ide is not good, but simple rather youre

It is good, however i want to keep the long path that your idea didn't have. 

I was thinking something like this would simplify it a little bitScreenshot_20190925-083254.png.b26327ed8e4454f1528967ac42ea6260.png

(I made it with phone right now, not so pretty).

Removal of that path could simplify the map and the bombsite.

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  • 2 weeks later...

Simplified the layout by removing part of the long corridor, made the t side middle connector longer and less overpowered and also made a first playable version of the map and tested it with bots, It was suprisingly fun to play.

Spoiler

 

image.png.07539960a59a9624339ea4f2a46b344b.png

The new layout, notice the lower path removed and some other changes.

 

 

Edited by H1PP0P0T4MU5
Clearer to see like this
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  • 2 weeks later...
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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


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