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Posted

I use GLQuake but Nehahra has it's own engine so that doesn't help. There's a Darkplaces version but it looks really ugly when you turn the gamma up :/

 

Try Quakespam, never had any problems and it will surely run it.

  • 3 months later...
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  • 1 year later...
Posted

Bought Q1 + Q2.

What can I install to "beautify" them? Run Q2 a few minutes and it doesn't even support fullHD. I had the feeling the gun was also shooting slightly to the left of the crosshair.

I know that Q1 is still very strong and when people post content here looks good, so I imagine there's something on top of the base game. I remember reading in the past about normal mapping support (or along the lines) but never needed to look into the matter further.

Help? :)

Posted
19 minutes ago, blackdog said:

Bought Q1 + Q2.

What can I install to "beautify" them? Run Q2 a few minutes and it doesn't even support fullHD. I had the feeling the gun was also shooting slightly to the left of the crosshair.

I know that Q1 is still very strong and when people post content here looks good, so I imagine there's something on top of the base game. I remember reading in the past about normal mapping support (or along the lines) but never needed to look into the matter further.

Help? :)

For Quake 1, you'll want to install Quakespasm, which adds larger map and skybox support without the ugly "HD XXXTREME TEXTURE PACK" stuff (and if want to go real nuts, check out Super 8's qbism engine, which extends Quake's original software renderer to support a lot of Quakespasm's upgrades!)

For Quake 2, I'm not entirely sure what to use.  It looks like the unofficial 3.24 patch might be a good place to look for some good quality of life improvements while keeping faithful to the original.

  • 3 months later...
Posted (edited)



DrywallDreams



For Quake 2, I'm not entirely sure what to use. It looks like the unofficial 3.24 patch might be a good place to look for some good quality of life improvements while keeping faithful to the original.









Unofficial 3.24 and DirectQ II are the only real Q2 source ports. the rest are just buggy particle system exercises that don't fix stuff, force changes to q2's aesthetic because programmers, or 'modern' ports that regress everything.


DISCLAIMER: Wrote a software rendered port myself, . and despite what it does, I don't recommend it. It would be nice if some of its stuff got ported to super8 though, or whatever DrywallDreams is doing

Edited by leileilol
  • 1 month later...

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