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Posted

im so cool when i talk shit about other peoples mods. wait no gay, i meant to say gay. but then again im von ferret so what else is new

WHO AM I....oh wait i spoiled it

Posted

First of all, ¬¬

Then, I must say that we aren't noob's , actually, we've been working on HL editing for at least 3 years, so I think we have rather experience.

Next thing, the website. I know that the main page is in Spanish, when it has to be the english version, I just forgot to tell to our webmaster to change it :roll: .

I think I already said that, but sctually, the MOD started about 6 months ago, and almost all features are already implemented, but we have to solve some bugs with some of them.

And finally, I want to apologise for the "shut the fuck up" or even for my harshness, but you should understand that we've been working very hard in our MOD, and we prefer people telling us "I don't like your idea for a MOD", than "your MOD is a shit, please don't do it".

As I said before if the people who actually think that our MOD is cool, or that the MOD has its possibilities (in HL1 or Source, it doesn't matter), you can tell me and maybe your "use Source" opinions can be taken into account. Its better to be kind that to be unpleasant, don't you think?

If people says "use Source" kindly, we can take the opinion into account, isn't it?

Posted

But the fact is, it should be on source because nobody wants to work with Half-life anymore because Half-life 2 is better in every possible regard - and, by the same token, very few people will want to play Half-life modifications opposed to Half-life 2 modifications - giving even less incentive for artists to join your modification even if they think it's the best thing since sliced bread, or even the best thing since the elusive bread glue that sticks sliced bread back into unsliced bread so you can slice it again with a careful precision whilst pretending all the while you're inventing the supposed "best thing," ala. sliced bread.

A fact is that source's professionally designed engine features are going to be better than hacks you've thrown together in Half-life, and this isn't me deriding your skills at all, it’s just very unlikely you will match the coders at valve working on an engine they have complete access to with a 6 year old engine you have to implement thousands of workarounds into.

A fact is that aside from the code itself discussed above, the other creations of the modification are less than perfect -they could easily be re-created even better on the Half-life 2 engine by the most novice mapper or modeller, and this mapper or modeller will have unparalleled freedom in these creations.

Posted

Biohazzard, as much as I respect that you want to help out the community by bringing another modification to it, when members of the professional gaming industry (that means that they make "real" games) and a host of amateur developers who are very likely to go into the aforementioned industry are telling you that you're doing something wrong, it's generally a good idea to actually listen to them rather than trying to defend yourself.

I can see that you want this mod to work and all that, but developing it for Half-Life 1 is like signing your own execution order. Listen to the plethora of posts above and switch to Source, before it's too late.

Posted

OK, guys, finally, we stop developing this in HL1 and go to Source.

Actually I wanted to do this in Source almost since we started but due to problems that don't concern me, we couldn't. Finally those problems have been solved so, we'll port this to HL2.

As all of you may understand, I have to defend myself from others "attacks" 8)

I didn't want to have arguments with someone, but as I said I had to "defend myself". I'm very pacific. :-D

I apologise for being unpleasant or harsh or whatever.However, I think that you may apologise for being excessivesly unpleasant or harsh or whatever with me...Do what you want...

Ok then, can anyone tell me how can I delete this post??????


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