NightWolf Posted December 29, 2008 Report Posted December 29, 2008 My TF2 map that I have been working on, on and off for way to long is finally done. There shouldn't be any bugs or issues. The map supports 32 players and is a 5 point control point level. Download: http://files.filefront.com/cp+plot+v2+1 ... einfo.html Changelog: v2.1: -Added new route to last control points -Fixed players getting trapped in spawn rooms when point ownership changes v2: -Made center control point take slightly longer to cap -Made last points take slightly longer to cap -Fixed dying in spawn rooms on change class -Added directional signs -Center control point now adds time to the clock on cap -Added new route from point 2 to 3 and point 4 to 3 -Added extra entrance to point 3 -Shortened point 3 sniper balconies -Added cap point cameras -Made the 2nd spawn area enterable only if the team owns the related point -Made 3rd spawn rooms exit only -Tweaked ammo/health amount and placement -Added and fixed other minor things that I cant remember Screens: Quote
Punky Posted December 29, 2008 Report Posted December 29, 2008 Looks like there will be some cool gameplay going on in the map, and it seems well detailed. Downloading it right now, will write down my impressions here after a run-through edit: The map looks even better in-game good brushwork, good use of textures, good concept, the detail is OK, but some hallways or less important parts of the map could do with a bit more detail, but the overall detail is very good! Quote
NightWolf Posted January 1, 2009 Author Report Posted January 1, 2009 thank you everyone, and thanks for the mirror Quote
Warby Posted January 2, 2009 Report Posted January 2, 2009 the second screenshot is not quite portfolio material but the map all around looks rock solid ! good job Quote
NightWolf Posted January 11, 2009 Author Report Posted January 11, 2009 Alright after play testing with a group of 24+ players I have a changelog for 1.1 Finished: -Made center CP take slightly longer to cap -Made last point points take 5 seconds instead of 1 second to cap (Don't know how that one got past testing) -Fixed dying in spawn rooms on changing classes -Added directional arrows -CP 3 now adds time to the clock on cap -Made all spawn rooms other than 1 and 5 exit only -Added a new route from point 2 to 3 and 4 to 3 -Added extra entrance to point 3 -Removed point 3 sniper balconies (preventing spam) -Fixed getting stuck behind containers at point 3 Need to do: -Add a little more health/metal packs -Add cap point cams I don't think it will be done tomorrow since I have to work all day. It should be out Tuesday or Wednesday at the latest. (Hopefully) If there are any objections let me know, with a good reason of course Quote
NightWolf Posted January 14, 2009 Author Report Posted January 14, 2009 cp_plot_v2 has been released. The new download link and changelog is in the first post. Quote
NightWolf Posted February 10, 2009 Author Report Posted February 10, 2009 cp_plot_v2.1 has been released, this is most likely the final version as it has gone through a lot of playtesting and all reported bugs have been fixed. The changelog and new download link can be found in the first post, thanks! Quote
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