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Posted

My TF2 map that I have been working on, on and off for way to long is finally done. There shouldn't be any bugs or issues.

The map supports 32 players and is a 5 point control point level.

Download: http://files.filefront.com/cp+plot+v2+1 ... einfo.html

Changelog:

v2.1:

-Added new route to last control points

-Fixed players getting trapped in spawn rooms when point ownership changes

v2:

-Made center control point take slightly longer to cap

-Made last points take slightly longer to cap

-Fixed dying in spawn rooms on change class

-Added directional signs

-Center control point now adds time to the clock on cap

-Added new route from point 2 to 3 and point 4 to 3

-Added extra entrance to point 3

-Shortened point 3 sniper balconies

-Added cap point cameras

-Made the 2nd spawn area enterable only if the team owns the related point

-Made 3rd spawn rooms exit only

-Tweaked ammo/health amount and placement

-Added and fixed other minor things that I cant remember

Screens:

cp_plot0000-2.jpg

cp_plot0001-2.jpg

cp_plot0002-2.jpg

cp_plot0003-2.jpg

cp_plot0004-2.jpg

cp_plot0005-1.jpg

cp_plot0006.jpg

cp_plot_overview.jpg

Posted

Looks like there will be some cool gameplay going on in the map, and it seems well detailed.

Downloading it right now, will write down my impressions here after a run-through :)

edit: The map looks even better in-game ;) good brushwork, good use of textures, good concept, the detail is OK, but some hallways or less important parts of the map could do with a bit more detail, but the overall detail is very good!

  • 2 weeks later...
Posted

Alright after play testing with a group of 24+ players I have a changelog for 1.1

Finished:

-Made center CP take slightly longer to cap

-Made last point points take 5 seconds instead of 1 second to cap (Don't know how that one got past testing)

-Fixed dying in spawn rooms on changing classes

-Added directional arrows

-CP 3 now adds time to the clock on cap

-Made all spawn rooms other than 1 and 5 exit only

-Added a new route from point 2 to 3 and 4 to 3

-Added extra entrance to point 3

-Removed point 3 sniper balconies (preventing spam)

-Fixed getting stuck behind containers at point 3

Need to do:

-Add a little more health/metal packs

-Add cap point cams

I don't think it will be done tomorrow since I have to work all day. It should be out Tuesday or Wednesday at the latest. (Hopefully)

If there are any objections let me know, with a good reason of course :P

  • 4 weeks later...
Posted

cp_plot_v2.1 has been released, this is most likely the final version as it has gone through a lot of playtesting and all reported bugs have been fixed.

The changelog and new download link can be found in the first post, thanks!

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