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About Odin

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  1. Pet mod project, DOD:Area Pacific, first map for the mod is the battle of Iwo Jima... Really early WIP shot
  2. Odin

    De_Despot [WIP]

    Thanks mate, Iyeah the e-box was there in the grey box version and I forgot to add it back in lol... I'm actually taking a break from this map for a second to work on a different map, work to much on a single map and the burnout will get ya
  3. Odin

    De_Despot [WIP]

    Just published an update Spent a lot of time making various models and textures this week, less time in hammer. A site has been built out, the major details are all there, it just needs decoration in a later pass. I also got some time to address some of the issues Kokopelli pointed out, thanks again mate! Here's the screenshots
  4. Odin

    De_Despot [WIP]

    It's funny what comes to mind when you're taking a smoke break while a map compiles... It occurred to me that csgo maps all have a colour theme, usually 3 distinct colours that help give identity. Mirage: Tan, light blue, salmon red vertigo: orange, grey, blue nuke: blue, white, high spec metallic grey etc... Despot doesn't have that yet, but it will. I'm thinking light blue, dark red, forest green.....hmmmm
  5. Odin

    De_Despot [WIP]

    First of all thanks for your input! Some of these issues I've identified myself but I'm gonna go down the list with ya 1, I plan to decrease the width of that entrance so that the angle is closer/at the entrance instead of in the tunnels 2, will be addressed in next art pass, also, I feel like it's too dark in there, I wanted to accentuate the vaulted ceiling 3, no they arent supposed to be seen but I forgot to add a temp brush to block it off, I have a sketch for a custom asset along that side of the train which will add verticality and also block sight under train 4, I actually already fixed this one, there is another crate nestled into the scaffolding frame 5, oops, will fix, was also going to play around with spawn groupings 6, this spot looked good in hammer but is too tight in game, I dont want players on A platform to be able to pixel peek the utility room on the other side of mid, I might block it off or play with the rotation and spacing of the boxes 7, yeah I felt that was awkward too, I'll have it fixed next update 8, the ct to a route is currently what I'm focused on reworking, I chose to split it up a bit 9, hadnt thought about this yet, will brainstorm Again thanks a lot for your feedback!
  6. Odin

    De_Despot [WIP]

    So I'm not gonna post pics of every asset I make for this map, but seeing as this was the first I want to show it off a bit lol. The model itself took like 30 minutes but due to my lack of experience with blender and gimp it took 2 days to get an ambient occlusion bake to come out properly/deal with some UV issues... Im not 100% satisfied with the texture, too much grunge, going to work on cleaning that up and adding better normal data tomorrow.
  7. Odin

    De_Despot [WIP]

    First big update! Most recent version is on the workshop. Thanks to the virus this map project has become almost a full time job for me. This update gets us out of greybox, all the buildings are built, everything has texture. Most of the props that weren't part of the game play of the bombsites or middle are absent as well as most of the trim and details except where I felt they helped me stay on track thematically. I did however go ahead and clip all the stairs, I cant stand bumpy stairs. Next up, I have some assets to make. I have about 15 years of Hammer experience and about 2 months of blender experience, so I expect this next stage will take me a bit longer although I have created a few props before. Let me hear your feedback, it's a lot easier to make changes to game play now rather than later.
  8. Odin

    De_Despot [WIP]

    Alright the most recent version just got published to the workshop. Unfortunately I lost a couple days off work this week that I thought I would have to work on the map so its not as far along as I had hoped. On the bright side, it got some time to marinate in my brain. I spent a lot of time this week walking around Moscow in Google Streetview gathering reference material. I also spent some time reworking the bombsites to make them both be more playable and unique, I want A to be straightforward and a little more forgiving to eco weapons while site B is more open and treacherous. So now I get to tear the map up and poke holes in it, build it back up, pray that hammer doesn't crash... again.
  9. Odin

    [CS:GO] Cusco

    Google street view has been my saving grace in recent years. Keep up the good work!
  10. Odin

    De_Despot [WIP]

    Despot is a classic defusal map partly inspired by the cut map de_depot. It takes place in a post soviet setting and is a traditional 4 square layout. The greybox build is on the workshop at https://steamcommunity.com/sharedfiles/filedetails/?id=2076619992 please tell me what you think! This is currently a solo project and I am working on the first art pass to establish the various enviroments around the map, I plan to publish this update on 05/01/2020... Here's some screenshots plus a little sneak peak at the art direction.
  11. Odin

    Mapcore FACEIT Hubs

    It would be nice to see a community server that ran a rotation of ar_ sk_ and demolition maps. I think these gamemodes are fun and beneficial to the design community being that they are smaller, allowing for quicker development, and a good way to explore a concept without having to make a full-sized map.
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