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JollyHolly

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Everything posted by JollyHolly

  1. Hey everyone! I am currently in the middle of looking for an internships. I have created a portolio with Individual and team projects, and i am wondering if someone with a bit more experience could take a look at it. Both from how its presented but also it's content. This looking-for-internship process has not been going as smooth as i was hoping, and it would be great if someone could point out my own weak-spots with fresh eyes! I also attached my resume, should anyone be more interested in giving feedback there! johannes-olsson.se Thanks in Advance! Johannes Erik Olsson JohannesOlssonResume.docx
  2. JollyHolly

    Level Design Portfolio Feedback (Junior/intern Level)

    Sorry i did not see your reply! Yes of course it is Okay to use it, and i hope you did! If you need technical details of how i made it or similar i would be happy to help! Thank you
  3. JollyHolly

    Overkill's The Walking Dead

    I have been playing it and I really think it's fun. It exceeded my expectations by far. It's a bit hard to communicate with strangers online without a mic as their Coop-game does not seem to support VoIP. That is a shame, as I think this game could have some damn cool levels should it do. There are somethings which are a bit unclear, and understanding the systems (Wep-modding, how to manage survivors etc etc) is not very intuitive but it’s fine, as they focus un Replayability we will either learn it, or they will make it more accessible. Also, never really understood the point of the Andersson Camp, as everything besides turning in missions/bountys can be done through the UI? It would almost make more sense if they removed the UI and integrated it directly in the Camp-level, forcing you to do things at workstations instead. Wondering when games are going to create and connect to a Discord server automatically! This game would really be cooler could we communicate with those that we play with. It’s a nice balance between Action and stealth and I can see the Replayability in this as we did in payday 2. After having played the beta I recommend it, and I will probably spend some time in it.
  4. JollyHolly

    Level Design Portfolio Feedback (Junior/intern Level)

    By the way, how would you define "levl Art" ? I don't do any modelling, however what i mean is set-dressing and simply placing the asset in the level. Would that not be considered level art? Or have i misunderstood things?
  5. JollyHolly

    Level Design Portfolio Feedback (Junior/intern Level)

    Thanks for the feedback, especially with the docx and font pair. I had not thought about that. I agree that it is a bit weird regarding the Dying Light map, however i noticed that sometimes people would miss it if it were put under "individual projects". I wanted to stress that i have worked with one in-house engine! anyways, great feedback, thanks!
  6. Alright, thank you for your feedback
  7. Hello everyone! As a part of our education here in stockholm, we created a small game during four weeks earlier this spring. It's called echo and is inspired by games like Inside, Limbo and little nightmares. It would mean the world to us if you'd like to play it and maybe provide some feedback. While the game itself will not se anymore changes, we as students would like to hear from other creators. It was created by ten students. Three desginers, four 3D artits, two 2D artists and one animator. We created it in four weeks. I recommend playing it with an X-box controller connected to your PC and playing it with sound in order to really get into the atmosphere. The game is completely free, and does not require anything other than unziping it! (windows only) https://lions-vultures.itch.io/echo Thank you all in advance and have a great day!
  8. Thank you so much, and i am glad that you played it with the controller! Do you mean the handles at the elevator or at the "spin-this-around"?
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