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bauer_design_solutio

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    Benjamin Bauer

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  1. Now in part 3 let's stop being all too abstract and let's rather get more specifics with our multiplayer level layouts. https://www.youtube.com/watch?v=U4dutbP0DwU In case you missed part 1: https://www.youtube.com/watch?v=o4YbGGv1n00 In case you missed part 2: https://www.youtube.com/watch?v=WnR40rBjGzc or my channel introduction: https://www.youtube.com/watch?v=Vlyz9XIYPdo& Please share, like and subscribe. It takes a lot of time to create such videos and any support is highly appreciated.
  2. Alright, time for part 2 and this time I thought makes sense to run through a lengthy example of a classic map everyone should know. In case you missed part 1: https://www.youtube.com/watch?v=o4YbGGv1n00 or my channel introduction: https://www.youtube.com/watch?v=Vlyz9XIYPdo&t Please share, like and subscribe. It takes a lot of time to create such videos and any support is highly appreciated.
  3. Let me quickly introduce myself and the concept behind Bauer Design Solutions. I'm a AAA game dev since 2007, originated from the mod community and wrote a few articles. Now however I want to change things up and share my experience and learning in video. I strongly believe in a healthy exchange of knowledge and opinions, especially in our field. The first video in the series is about High Level Composition of primarily multiplayer levels. It sums up the beginning of my older article "Ben's small bible of realistic multiplayer level design" plus some additional thoughts and of course in a more entertaining format. Video: High Level Layout Composition - Bauer Design Solutions Please share, like and subscribe. It takes a lot of time to create such videos and any support is highly appreciated.
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