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Everything posted by Andre Valera
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Updated the blockout based on competitive/casual feedback. Put together a comparison video explaining the update in more detail if you're into that sort of thing. If you are interested in playtesting I've created a steam group, of course I'll also be requesting to playtest on Mapcore. Torch Playtest Group blockout2 timings Workshop Link
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Hello there, Here's a 2 minute video overview for the blockout of de_torch. Since it's early in development I thought a video would do the job of showcasing my intentions and goals with the project. Steam Workshop Download Blockout Timings
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Hello, haven't posted in a while so here's a quick review of the latest update for Kaizen. Along with some layout and visual adjustments I worked on prototyping a small mod to the Wingman mode in Kaizen. It's currently set as the default Wingman mode (not custom) when playing the map from the workshop. Players begin the match attacking and defending A, the following round each team attacks and defends B and this loops until one duo is victorious. Here's an overview of where each team spawns and how much of the original map is utilized. Additionally here are the patch notes and a screenshot album. Kaizen RC1 Oct 31st 2020 Screenshots With Kaizen getting some playtime on the hub and players finding and reporting bugs there's another update looming, but before you go, and thanks for reading by the way. What do you think of this Wingman mod?
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Congrats @tr0nic , I remember playtesting all the original layouts. Love seeing this map constantly evolve. @Bevster nice job on the art pass.
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Mustang (formerly Everest)
Andre Valera replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Subtle monastery vibes -
Classic 5v5 competitive defuse map based on Islands such as Migingo and Santa Cruz Del Islote. You're likely to see a mix of water, man made structures, dirt paths, caves, trees and technology. I would imagine a contrast between very high tech equipment and very low tech / natural foliage in the environment. The mood board idea is contagious, so here are some general ideas to start this project with https://drive.google.com/file/d/1Hli7EU17K5WHo9-L-VoFjvfRZGphX1JA/view?usp=sharing Here are some videos I found on Youtube. Difficult Life At Migingo Island, this is a heavy documentary although there are parts of bigger fictional stories that can be extracted from the video. https://www.youtube.com/watch?v=1buTh1841aA Living on the Most Crowded Island on Earth https://www.youtube.com/watch?v=G63TF6OMa_8
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Really appreciate that feedback @Minos
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etc. also known as constant updates, bug fixes, sleepless nights wondering "Why?" and the simple solutions that follow.
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Just finished moving between apartments and completely missed the playtest for Kaizen this past Thursday >_<
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@NikiOo Definitely a good idea to place visual indicators of where the bomb area is from the perspective of anyone off or around the bridge
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https://steamcommunity.com/sharedfiles/filedetails/?id=1216362919 https://imgur.com/gallery/E4n7r9J Kaizen June 2018 Update!!!
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I like the direction you took the map, what are your plans to differentiate each of the sites thematically? (unless of course... that's top secret information)
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Here's another update to Kaizen, would definitely like to do a flash/smoke video once the map is solid
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"Dive at your own risk"
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There's plenty of work to be done but here's an update to Kaizen!
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haha I only got a chance to play the Sega Gamegear a few times but jeez never got the impression it was "shitty ass"
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Overwatch Voiceline Rap is primo fireee
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Absolutely stunning, immediately thought of the Biodome film when I first saw this entry. Glad to see updates roll out with addition of details, keep up the great work!
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Loving it, really great texture work / lighting. Really creative layout/theme idea that was well executed, overall great entry into the CSGO pool.
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KAIZEN UPDATED! We went from night to day with this one just before deadline http://steamcommunity.com/sharedfiles/filedetails/?id=1216362919
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Everyone enjoy your holiday breaks! I've uploaded an updated to the workshop addressing some of the bigger bugs (ignore odd lighting / shadows since this was a Fast compile) catching a flight in 4 hours to visit family, the update should make the FaceIt public playtest a bit smoother : ) Looking to update once again early Jan before the 10th Cheers
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Mapcore's CS:GO Mapping Contest 2017
Andre Valera replied to Mapcore's topic in Mapcore's CS:GO Mapping Contest 2017
@Sprony Get well soon -
Are you on discord? https://discord.gg/unqF28r Maybe someone there can help you answer any question about optimization?
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Mapcore's CS:GO Mapping Contest 2017
Andre Valera replied to Mapcore's topic in Mapcore's CS:GO Mapping Contest 2017
https://media.giphy.com/media/XEo7YJHUeplXa/giphy.gif