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Everything posted by Radu
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Presentation - Portfolio and Tips Help about Level Design
Radu replied to Pyrokart_PT's topic in Portfolios
We've had a few people from this forum enter the industry in their 30s, so don't let that stop you. As HP suggested, you should make something and learn as you go. I would recommend CS:GO SDK and Far Cry 5 Arcade Editor, because those tools have actual games that you can design levels for. The downside to making something in Unity or UE4 is that there isn't anything to work with. You can find asset packs, sure, but it's just hard to demonstrate how the levels function without a proper game to go with it. You'd have to team up with a few other people in order to create something presentable. One important note to make on this, don't make something overly complicated. Pick projects that you can finish in 2-3 weeks or a month at best. For example, if you're thinking about creating a 5v5 map or a 2v2 one, pick the latter. This way you can focus on quality over quantity and, most importantly, actually ship the thing. You don't have many choices, so just pick what's available. See the previous answer Check out Steve Lee's videos on the topic: EDIT* Forgot to mention, aim for 2-3 pieces for your portfolio. You don't need THAT many, just a few quality levels to demonstrate some things. The rest comes down to persistence, applying for jobs and very importantly - talking to people. -
Every now and then I'm reminded that a half-life game came out last year. Cool story.
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Looking at the number of reviews and steam spy stats, the game sold almost 500k units on Steam alone. No idea about PS4, but if it's like every other triple A release, most likely from identical to double the numbers on PC. So the game has probably sold a little over 1m copies already.
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I am bringing out the champagne, the real expensive one!
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How to break in the games industry - an insiders' guide
Radu replied to Furyo's topic in Creative Chat
I think it varies from company to company. Best way to find out is to drop HR a message -
I tried the beta over the weekend and I can safely say that it's not for me. The chaos of having 128 players all doing their thing in a massive map feels.. well, chaotic. But I know people who are all about that, playing with their squad and pushing through it. The game looks amazing, but it's not without performance issues and bugs in traditional bf on launch style.
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Yeah, also curious. I hope it will look somewhat comparable to those fan made videos:
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I stopped after 4 hours or so because I found myself just following objective markers without fully paying attention to what's going on. Like I mentioned in my previous comment, I think there's just too much information being thrown at you too frequently to the point where you begin to ignore it. And there's also not much incentive to explore areas on your own. The hints Colt gives, even if they make sense from a narrative perspective, add to the feeling that the game isn't trusting me to figure out anything. I really wanted to like this game, but I guess it's just not for me or not atm. I recently played through Outer Wild's DLC - Echoes of the Eye and that one had me hooked right from the start. It very rarely points you to where to go, instead it gives you just enough information to figure things out on your own, which is a lot more rewarding. You could say it's a bit similar to how Dark Souls gives the player information, though that one is bordering on the more extreme case. How do you guys feel about it?
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Yeah, seems alright. I like the new rocks especially, but everything else is just slightly off when compared to the original. It might just be a little more darker? Other than that, if you look in the last screenshots, there's noticeably less colour richness. I mean, it's good that the only things I can complain about are nitpicks.
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Still pushing through DS2
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Here's an article to go with that comparison video: https://news.xbox.com/en-us/2021/09/24/the-making-of-alan-wake-remastered/
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I don't know, but something seems off about the characters. They're more detailed, but at the same time less real. Alan especially looks off compared to the original.
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Yep, just like that. Bumped a one year old thread to post this gem from papa ubi.
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Youtube algorithm knows what's up, just keeps recommending me Alan Wake videos and then I share them here to get you guys in the loop
