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Tequila

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Everything posted by Tequila

  1. Where's it situated?
  2. http://collective.valve-erc.com/index.php?news=1100720879-51199600 Once that is released, then HL2 maps can be made. Seems cubemaps will be enabled too. Let's hope 'soon' isn't long at all.
  3. Bloodlines is fairly getting bought this friday.
  4. Not yet we don't. Valve have only given us the CS:S .fgd, not the HL2 one, and HL2's art content doesn't show up in Hammer yet either. It won't be long though, I imagine.
  5. Tequila

    Half-Life 2

    I tried swimming out to sea once. Big mistake. Those leeches have really been upgraded since HL1. Also (don't read if you haven't completed the game): There seems to be a few enemies that were criminally underused or even unexplained, perhaps because they had no proper AI to use: the Itchysaur should have been a boss fight or something, rather than just a quick scare during the teleport mishap; inside the citadel there's 2 enemy types that you never get to see up close, the Stalker which is basically an lobotomised human mess used for what looks like menial tasks, but also as you rise in the casket towards Breen's office, there's a few walking Combine stegosaurus things you see walking from a distance, and this is the only time you ever see them.
  6. I'd say it's good for any mapper to release, not just a first map (and this isn't Spacer's first map, what he meant was his first properly released map). Oh, and he stole the paper on floor idea off my old NS map.
  7. Tequila

    Half-Life 2

    Too good. And I guess I've been lucky; I've had no bugs or crashes so far. Somehow it looks better and yet plays better than CS:S.
  8. Aww you should really complete the REmake; it's too awesome, you just need to manage your inventory better!
  9. Ding ding ding! We have a winner!
  10. Here's a write-up for you: "Design is law." Then again, look where that got Romero.
  11. MMORPGs bore me to tears, so sadly I'm not excited about this or any other game in the genre.
  12. Nice.
  13. Ah phew. Well online is fun, but the singleplayer is the real meat, so no worries there.
  14. You're insane. The CE is just a rubbish t-shirt and bastard taster of the Prima Strategy Guide and Making Of book - neither is the full thing. December 10th is an awful long time to wait for the best game ever.
  15. BRILLIANT. Have fun licking the packaging while I play CS:S.
  16. Exactly. Mapcore's a creative environment, not a circus for pity's sake!
  17. Yeah. A good read.
  18. http://www.hl2world.com/bbs/viewtopic.php?t=13834&start=0 Above is an updated .fgd and assorted content pack that re-enables the camera entity for CS:S, among other things. It works just fine in multiplayer.
  19. :roll: You can cut those rolling eyes right now. I tried that tut. vid a while ago and it totally wouldn't play. I'll try again now. Edit: updated my codecs, a nice little tutorial, sir. Thing is, I already knew how to do this yet there must have been some small detail I was missing, because now it has worked fine. Double edit: And this was dragging and dropping from the counter-strike source folder, not the sourcesdk one, so I guess I don't have to tell VTEX where it all is after all.
  20. How do I tell VTEX where my .tgas are to be converted? They're currently in C:\Games\Steam\SteamApps\tequila@nildram.co.uk\counter-strike source\cstrike\materialsrc and apparently I should tell it this using the '-game' tag, but that just utterly fails.
  21. No, X-Tender's right. When you try and use the "buildcubemaps" command in the console, as the SDK tutorial tells you to do, it says the map cannot be written to.
  22. I'm pretty annoyed today cause I've been looking all over 2 separate cities here in the North-East of England, and none at all are stocking the 'Making Of HL2' book. Amazon it is then.
  23. Well, to be fair, I and many other members of the community have given Nexus so many chances in the past, and he squandered each one. I really can't bring myself to forgive him.
  24. Yeah Izuno, SSX 3 is ace. EA Big redeem the company as a whole some what.
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