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I love me some Quake!


Sprony

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Yeah, I still do. There's an active community releasing stunning maps that keep this game alive. Their content is so good that, in my humble opinion, it still beats a lot of the modern day competition. That's why I made this thread, because you are really missing out. Some basics:

If you want to keep up with the Quake community visit Func regularly. If you want to see the best releases being played by the awesome Daz, subscribe to his Custom Gamer Youtube channel. Of course you don't want to fiddle around too much so use Quaddicted for easy play.

I'll keep updating this thread as I find new gems. The latest being the release of the Jam2 session featured below.

func_mapjam2.jpg

I had the privilige of testing Skacky his map. Here's a glimpse of me kicking ass:

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  • 2 weeks later...

Skacky looks so fresh but also so quake-ish... Could be a official quake add-on at the time :) (wouldn't run on 90's machines...)

They could had payed Trent Reznor to make some custom music. So great. I'll take a look on the community.

Which engines are you guys using? The closer to vanilla as possible.

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  • 4 months later...

When I've played through these levels before, the map I liked the most in the end was probably Scampies, it's the red and blue one, bottom left on the screenshot.

People that like to play quake1s SP, should really take a look at func_msgboard.

Skacky looks so fresh but also so quake-ish... Could be a official quake add-on at the time :) (wouldn't run on 90's machines...)

They could had payed Trent Reznor to make some custom music. So great. I'll take a look on the community.

Which engines are you guys using? The closer to vanilla as possible.

I use Quakespasm

http://quakespasm.sourceforge.net/

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I should probably post this here for the people not keeping up with the Games WIP thread:

 

I've been working on a Quake source port, using the original id software renderer (SDL2 is being used for input/output).  This is what it's looking like at the moment:

 

 

Still need to add sound, then I'm probably going to do controller support next because why not, then I will look into the more modern support stuff (IE not exploding on big maps).  

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Skacky looks so fresh but also so quake-ish... Could be a official quake add-on at the time :) (wouldn't run on 90's machines...)

They could had payed Trent Reznor to make some custom music. So great. I'll take a look on the community.

Which engines are you guys using? The closer to vanilla as possible.

I use Quakespasm

http://quakespasm.sourceforge.net/

 

 

Sorry Thurnip, but yes, Hipshot is right. Quakespasm is the best. Als get the Quake Injector for easy map installation. You can find it here.

 

@Marcem: What will be different about your source port in regard to others?

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i made a clean folder for my quake and expansion packs with quakespasm ;) i used ezQuake, but they have some really lame effects on the main menu.

Quakespasm looks pretty cool with interface size factor, external music files and because it's pretty straight forward overall.

But i didn't found nearest neighbor for texture filter.

Thanks for the recommendation :)

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@Marcem: What will be different about your source port in regard to others?

 

I'm basing mine off of the original software renderer, as opposed to extending the OpenGL renderer, like Quakespasm or Darkplaces.  If you're familiar with Chocolate Doom, that's what I'm going for.

 

 

Ah, a vanilla guy, nice and good luck!

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