Dredile Posted July 30, 2024 Report Posted July 30, 2024 We have been fine tuning specific areas for gameplay and making small to medium tweaks. The whole map is constantly getting touched, but areas with the most consistent updates lately have been Yard/Outside. This area has been tricky since it's the lynchpin of this whacky unconventional map layout. We've given power to CT's, then power to T's, and back and forth, eventually reaching an equilibrium. We are really close to it being right where we want it. B site has been getting pretty regular tweaks as well and its also very close. Overall this has been quite the challenge making a layout like this work and I'm very proud I have gotten to work with Geno on this project. We will likely be making 1 or 2 updates before August 3rd and then not touching the map until the judging is done. Fingers crossed! Geno, MrTrane18 and Freaky_Banana 3 Quote
MrTrane18 Posted July 30, 2024 Report Posted July 30, 2024 The crane supporting the ramp as it is holding is an awesome add to the map. It had crossed my mind when floating the Contact map. I actually was thinking about adding similar element, the crane but holding something else but for same gameplay reason to my map, once in the making. Best of luck on the project! #MRTRN Geno 1 Quote
Dredile Posted August 3, 2024 Report Posted August 3, 2024 Numerous other tweaks have been made. Here are a few areas with some more detail, getting the final version uploaded shortly for judging and then fingers crossed! MrTrane18 1 Quote
Geno Posted August 3, 2024 Author Report Posted August 3, 2024 The final version for the phase one of the project is on the workshop now. If anyone wants to check it out once to see if there's any noticeable issue with the map, please let us know so that we fix it asap. Thanks! https://steamcommunity.com/sharedfiles/filedetails/?id=3247503946 Freaky_Banana and MrTrane18 2 Quote
MrTrane18 Posted August 5, 2024 Report Posted August 5, 2024 Best of luck on the judging period! I cannot wait to see what you guys have planned for stage 2 of this contest! #MRTRN Dredile and Geno 2 Quote
MrTrane18 Posted August 18, 2024 Report Posted August 18, 2024 Stage 2 map, 100% , best of luck in the project! Geno 1 Quote
Dredile Posted September 2, 2024 Report Posted September 2, 2024 oh yea forgot to post here. Cheers to stage 2, been exploring visuals and the art pass has begun, more to come rbx775_, Broken and MrTrane18 2 1 Quote
Dredile Posted October 3, 2024 Report Posted October 3, 2024 Work is still underway and areas are getting a first pass. Always feels weird showing in progress work, I tend to want to hold things close to the vest until they are super polished. But hey, in progress is part of the competition so here are a few more areas subject to change. Early stuff. Some before and afters A site has gone through an early pass, but i'll work on it a bit more and show it later AlphaOwl, IsoNovio, Jinqs and 2 others 5 Quote
Dredile Posted October 11, 2024 Report Posted October 11, 2024 clean room that aint so clean no more xsanE-, Karthoum, esspho and 2 others 4 1 Quote
Dredile Posted November 9, 2024 Report Posted November 9, 2024 Oh yah updates. I feel like I can smell the asbestos and micro particles from aged buildings and shit while working on this, and it's slowly shaving years off my life. Oh wait, that could just be a result of mapping.. Lizard, Lukyvald, esspho and 2 others 4 1 Quote
Geno Posted February 12, 2025 Author Report Posted February 12, 2025 (edited) Here's a before and after video showing the progress during phase 2. We also have smoke lineups annotations that you can download from Gamebanana to learn some basic smokes. Sadly steam workshop doesn't allow you to launch non-official maps with guides so it has to be installed manually. The instructions for the same are available on the gamebanana page. Edited February 12, 2025 by Geno Karthoum 1 Quote
Geno Posted April 27, 2025 Author Report Posted April 27, 2025 Trailer for the released version. Vaya, tchick, Freaky_Banana and 2 others 2 3 Quote
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