BlAcky Posted January 3, 2023 Report Posted January 3, 2023 (edited) Hey! I've been working on a wingman map for a while now. Would appriciate to get some feedback! Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2863810643 Edited January 3, 2023 by BlAcky formating Freaky_Banana, zombi, Lefty and 2 others 5 Quote
FMPONE Posted January 4, 2023 Report Posted January 4, 2023 So, a consistent level of detail can be seen, but overall the map seems a little deprived of color if I’m honest. Try to think of organic ways to introduce color (light is an obvious one, fewer simple grey walls would also help). BlAcky and zombi 2 Quote
SyntaX Posted January 8, 2023 Report Posted January 8, 2023 I like this map! The slope next to the bridge is the best part. 3 areas could be better communicated they're inaccessible -- or be removed. I appreciate the cranes as a form of compass for the map, but there should only be one near the centre. I think the CT's left coast side of the map is a little clunky. You go through 4 levels of elevation quickly. I understand this may be to dissuade CT's from pushing there, but it feels a little off. You could move one set of stairs forward to replace climbing crates, for example. Thanks. zombi and TheMulciber 2 Quote
BlAcky Posted March 29 Author Report Posted March 29 Thanks for your thoughts guys! I somehow forgot that i've posted it here, just saw it now^^ I'll address these things in the CS2 version! Karthoum and esspho 2 Quote
ChadGPT Posted April 9 Report Posted April 9 On 3/29/2025 at 2:53 AM, BlAcky said: Thanks for your thoughts guys! I somehow forgot that i've posted it here, just saw it now^^ I'll address these things in the CS2 version! Hi, are you still mapping ? Quote
BlAcky Posted May 4 Author Report Posted May 4 On 4/9/2025 at 7:39 PM, ChadGPT said: Hi, are you still mapping ? yes, i am. Freaky_Banana 1 Quote
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