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Twan_Neppe

drainage system map [WIP]

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i just started to work on an idea for a hostage map. it is themed in the drainage system of a fueling company on a port.

Rumors are going around that the 20 largest ships in the world are polluting as much as all of the cars in the world...

And besides that, there are companies that refine nuclear waste into the fuel for these ships...

This seemed a pretty good scenario to me..

here are some pictures of the first work i've done.. 

20200111130334_1.jpg

20200111130359_1.jpg

20200111130407_1.jpg

20200111130441_1.jpg

Edited by Twan_Neppe

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Looks interesting, but I am a bit confused where the connections are. I can spot some but probably not all. A workshop link would help to see it for ourselves and give better feedback on the layout.

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I understand that it is hard to see how these layers come together. Here is a updated version of the radar total and of all layers of them seperate:

1597950173_AllLayers.png.c8f2e03de479e5843c3a61194c5e5f4b.png

Bottom.png.bb067af9ba732abae6b7c28c5bf15b07.png

Middle.png.c53741ead63ff09b3056458ac35f44e0.png

Top.png.440c12e31a37db7564d16bf0d81b4467.png

currently i'm seeing if all of the timings are a good. Also, there are 4 total hostage spots which i will later reveal because of possible change...

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Minor update:

In-game it was pretty hard so shape the area, so i changed up the textures a little.

4.png.469f30b67e49bbc86e42d927b3566bbc.png4a.png.c742562e8cf838d00239ccb0fa2db93e.png

Old                                                                        New

This results in lines on the floors and walls:

20200407193546_1.jpg.9416ae5a05b5301db0f43972ed2f0b92.jpg20200409133235_1.jpg.af943d59f2b25a2d2c9f4d2078590b35.jpg

Old                                                                                                                                           New

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There seems to be a problem. My friend had multiple black surfaces within the level. Anyone knows a solution?

My pov:                                                                                                                      My friends pov:

20200414114211_1.jpg.1f44348eb37b920c9cbf11b5facec76f.jpgdeze.png.f4604f4e8e682cca587b7bbf7636e9a6.png

 please mind the difference in light, my pov is from a newer version of the map(with light entities).

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4 hours ago, Interfearance said:

Maybe you have to pack your level?

do you mean including the custom textures inside the bsp with VIDE, cuz i've done that. Could it also be a light-entity issue?

Playtest is coming up, so i'd like to see this fixed, but i don't know any solution.. Plz help..

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hey man, I just checked ingame, and you will want to repack the map. Black boxes like shown in the picture are usually an indicator of improper or failed packing. Additionally the radar wasn't included for me, which further indicates you had some mishap during packing.

image.png.c7c2b4ceb1600b2a4ee1a9f911cf7b65.png 

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22 hours ago, Freaky_Banana said:

hey man, I just checked ingame, and you will want to repack the map. Black boxes like shown in the picture are usually an indicator of improper or failed packing. Additionally the radar wasn't included for me, which further indicates you had some mishap during packing.

image.png.c7c2b4ceb1600b2a4ee1a9f911cf7b65.png 

read above

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