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16 minutes ago, Karthoum said:

Wow, my favourite right now. Great job on the middle!

Although not sure if that graffiti is exactly fitting in a setting like this.

Thank you, the graffiti is just a place holder for a currently unfinished mosaic.

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Alright all I have for now is the entry link, screenshots and other things will come in a few days.

(it may take a while for the latest version to approve

https://steamcommunity.com/sharedfiles/filedetails/?id=1985282354

im aware of the dark props and other bugs, I just had to get this version out for the entry.

 

 

 

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 Ive released a pretty large update today to improve performance and fix a lot of the shadow'd props. Ive also gotten some screenshots together among other things.

Feedback of all kinds is much appreciated

Overview

Spoiler

grotto_radar_overview101.jpg.b8c4c7dac80aebb460c0188a5cca814c.jpg

Select Screenshots

Spoiler

de_grotto0010.jpg.9689d5f338be05b9df520457de57eb5d.jpg'

de_grotto0021.jpg.7f99bfd2f2c759a08fce1ff174aee9a0.jpg

de_grotto0009.jpg.d815763d6c079bac7c997b85c6a9df89.jpg

de_grotto0014.jpg.ae90fd231c9287e2aa7858930f2816e9.jpg

de_grotto0015.jpg.4f61f5570e4c7b1a102c1d93079056d4.jpg

 

LINKS

Workshop

 

screenshots

 

 

Edited by fewseb

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didn't actually playtest this one in the end - people were still complaining about super low FPS in areas so it didn't seem worthwhile. I don't understand why FPS is so bad, do you have nodraw for culling vis behind displacements now?

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52 minutes ago, Vaya said:

didn't actually playtest this one in the end - people were still complaining about super low FPS in areas so it didn't seem worthwhile. I don't understand why FPS is so bad, do you have nodraw for culling vis behind displacements now?

Yes, the skybox is as sealed as it can be without interfering with grenades. Ive got visclusters and area portals, hint and skip, the works. Alot of the props dont currently have fade distances which is what im working on now. Below ive posted some screenshots of the map with just its solids followed by that same area with displacements turned on. Is there something im missing here?

 

 

grotto1.JPG.8c0c620e4b46c85ba3183173372a8d49.JPGgrotto2.JPG.d818aac24215f1359084cadf72d7ea84.JPGgrotto3.JPG.1e2adaa0a12008c672b97b8a576f1baf.JPGgrotto4.JPG.89c9b2553a9b718c32cee3eaf0ed503c.JPG

 

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visclusters work against FPS. I'd never recommend them. Have a horizontal hint that touches the top of each of your buildings if you don't already.

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8 minutes ago, Vaya said:

visclusters work against FPS. I'd never recommend them. Have a horizontal hint that touches the top of each of your buildings if you don't already.

Ok so I have 6 of them already, but should they extend across the entire map or can they be any size and still work?

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