trevor Posted October 7, 2018 Report Posted October 7, 2018 Love this work man. So nice to see what this looks like adn see the work you've put into it! Quote
morozov Posted March 14, 2019 Author Report Posted March 14, 2019 (edited) Future update[Gameplay]-Added ventilation connecting the old mid (bridge area) with mid.-Removed vertical ladder.-Corrected spawn point for T side. Balancing with the new changes.-Window on bombsite A is narrowed.-Removed crate on bombsite A.-Add bust near the exit from the pit.-Expanded connector to the MID from the bombsite A.[Optimization]-Adjusted the number of grass from the level of graphics settings.-Improved zoning of gaming space for better performance.-The range of drawing of a set of static objects was corrected.-Used new prop models of rocks, with a smaller number of polygons.-Used rock textures from the hr_massive collection to reduce the weight of the map.[Visual]-Added new textures concrete, paving.-Returned old models of pine trees from the Cobble collection.-Improved skybox.-New rock models.-Map now looks more morning. Spoiler Edited March 14, 2019 by untor Roald, Apeyou, slavikov4 and 3 others 5 1 Quote
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