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AEON [First-Person Indie Horror]


orihaus

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Hi everyone,

Here are some screenshots of a game I'm working on, currently in very early embryonic stage of development. Right now I'm setting up the world design and architecture for what may end up as a Amnesia style non-combat Science Fiction horror game. Name is very likely to change. Would love professional feedback and criticism of the environment design and modelling!

I should note that for the textures, I'm using PhilipK's excellent PK series: http://www.mapcore.org/viewtopic.php?f=61&t=15428.

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More screenshots here: http://www.flickr.com/photos/orihaus/.

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Thanks!

And right now it's just me working on this! And no, this is Unity. I'd love to use Cryengine 3, but the free SDK is still locked, so I wouldn't be able to release. I also love how flexible the Unity modelling pipeline is, compared to CE3. And yea, there is a little bit of diffuse on a few materials, to give some depth.

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Thanks!

And right now it's just me working on this! And no, this is Unity. I'd love to use Cryengine 3, but the free SDK is still locked, so I wouldn't be able to release. I also love how flexible the Unity modelling pipeline is, compared to CE3. And yea, there is a little bit of diffuse on a few materials, to give some depth.

you can release with freeSDK. why wouldn't you be able to?

anyway: looks great! very cool style :)

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you can release with freeSDK. why wouldn't you be able to?

anyway: looks great! very cool style :)

All the versions I've used require you to log in on launch of both the stand alone client and editor. Unless there is a way to remove that, It's really impractical to ask all players to create Crytech developer accounts! And thanks!

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Oh. My. God. That is sooooooo cool!

How did you do those effects?

- Is that a scrolling texture with stripes with a strong normal map to cause distortion?

- How did you to the light flower/ flickering thing? Animated sprite too?

I have no suggestions other than maybe make more evident that this environment is in a space station (or am I wrong?).

Edited by Al Anselmo
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- Is that a scrolling texture with stripes with a strong normal map to cause distortion?

- How did you to the light flower/ flickering thing? Animated sprite too?

Yes, and yes!

I have no suggestions other than maybe make more evident that this environment is in a space station (or am I wrong?).

If you'll look closely you'll notice that it's on an ocean. Still working out details for the setting, but it's looking to be set on an sea of coolant/fuel/water for a massive fusion reactor in the heart of a megastructure generation ship. Looking for ways to suggest that visually!

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If you'll look closely you'll notice that it's on an ocean. Still working out details for the setting, but it's looking to be set on an sea of coolant/fuel/water for a massive fusion reactor in the heart of a megastructure generation ship. Looking for ways to suggest that visually!

Oh! :D

An ocean was my second shot... Keep up with the great work!

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