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Everything posted by mtchromatic

  1. M4A1 price change trolls me every time in wingman when it's round two and I have $2850 after armor.
  2. Trying to get a key. Is this and CS:GO going to be like Overwatch and TF2 was 4 years ago?
  3. What weapon upgrades are you people (that are playing this) getting? Autoloader and laser sight for the Combine SMG seemed like the best to me, but I couldn't afford the grenade launcher on the shotgun.
  4. mtchromatic

    Corona Virus

    The paranoia creates such a stupid cycle. People buy stuff because they are afraid ---> people buy stuff because it's running out ---> people are afraid because stuff is running out.
  5. Hey the Half-Life 3 "actual release coincident with the rapture" bit has been removed from the Valve Time page on VDC. There's still the Game Awards showcase that didn't happen. Hope the planned March 23 release date doesn't end up here too.
  6. If the 100-point criteria was used on all maps, will that be publicly released? Basalt is very nice.
  7. The map feels very much made of brushes. All the buildings, dock, and things are big, thick, boxes. Theme also feels a bit mish-mashed, as a result of using only stock props. As for layout, the Terrorists get to A much faster than B, probably a result of it originally being wingman. Sites feel hard to defend from on the sites themselves. Overall looks nice for a first map, good displacement work, keep in mind, TopHatWaffle will teach you infinitely more about mapping than 3kliksphilip, especially in regards to making models.
  8. Can Valve just give your steam account the ability to update CS:GO already?
  9. mtchromatic

    Layout Feedback

    Retaking the left bombsite from the CT spawn area seems difficult, maybe connect this bit or put a box here if it doesn't mess up the timings. There are some sightlines around that look long based on the radar, have to check it out in-game to really see.
  10. Why does anyone think that Valve are at all worried about their games quality compared to Boneworks? Boneworks is fun, but it's short, easy, and has little enemy and weapon variety (at least for guns).
  11. Welcome to Keg! https://steamcommunity.com/sharedfiles/filedetails/?id=1849852026 https://imgur.com/a/7KHeJiH Disclaimer: Steam workshop version may not have been approved yet.
  12. Just went and tested, not having this problem on Mapcore. I'm using firefox.
  13. What's the distinction between smartphone and tablet games?
  14. here's a picture of a friend's cat
  15. This looks super fun! Why not schedule it for a playtest?
  16. I did get a student license about a month ago, I'll definitely try that. They do not enforce any of the rules for those signups. It'll be fun to figure out how to make stuff shiny.
  17. figured out how to get custom models working, thanks squidski for pointing out why it wasn't working as a static prop now i just need to make an actual texture and model
  18. The new CT skins in general are just less compatible with maps. Skins having a variance of colors will let them have something to make them stand out, regardless of environment.
  19. Preview baked lighting button in that level editor picture, hmm. If I use this, I would NOT dedicate that much space to the texture browser. 2 grid views is good.
  20. And there's sucking away ammo or an HEV module or something from a combine guy. (around 1:17) Maybe I was right?
  21. IT'S COMING!!!!!!!!!!!!!!!!!!!!!!!!! Half-life style in source 2 looks very nice.
  22. "Our sources have told us not to expect one iconic weapon in HLA, however. Each of these sources mentioned that a virtual crowbar was tested at one point in the game's multi-year development but was eventually scrapped. To be clear: we don't have conclusive evidence that the crowbar won't eventually appear in the game in one way or another. (If Valve plans to upgrade the game with a physical crowbar purchase, my sources sure haven't heard of it.)" - From Ars Technica No crowbar, huh. And I doubt they'll give us a wrench either. Still excited to see what they do with this. And also, in the same article it says that this game is between first HL and HL2, and from Alyx's perspective. HL2+Episodes from Alyx's perspective would be shooting combine while a genocidal mute person stares at your ass.
  23. Ooh, what if there are lots of interactions with the enemies other than shooting them. Like, headcrabs jumping on your head instead of just scratching you, and pulling them off. Maybe you could steal a combine's gun out of his hands. Manually plugging in batteries to your HEV suit? They've really got a huge opportunity to make a truly immersive VR game. I'd also love to examine high-resolution models of all the weapons and combine dropships and stuff.
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