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YourDadHasADeepVoice

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About YourDadHasADeepVoice

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  1. Not at all perfect but as good as I can get it atm. https://steamcommunity.com/sharedfiles/filedetails/?id=1640173218
  2. Thanks, I requested a play test on Tophatwaffles server for tomorrow, its still only requested so hopefully it will actually happen. We are aiming for the map to play somewhat like office but with a bit of vertical play, with one hostage spawning upstairs and one in the basement. We haven't done much play testing (I think like 5 times total with the highest being a 4v4) so I honestly have no idea what the reaction to the map will be. Either way though this map has meaning to me and it doesn't really matter if it succeeds or fails because I am proud of what I have made. It being even remotely playable is just icing on the already delicious cake, anything more than that is more than I could ever hope for.
  3. Main Floor + Outside areas Basement (this needs the most work, I need to figure out why its adding the outside areas) Upper Floor
  4. I need to work on the different levels and clean it up a bit but here is a basic layout of the map.
  5. My map is based off of the house I grew up in, I think using real life locations is great for layout (though keeping it exactly the same isn't ideal) changes for game play reasons is necessary. I changed quite a bit about it, I even flipped the whole map; let me tell you after living in the house for 19 years it actually gave me a headache seeing it flipped for the first time.
  6. My first csgo map ever, its based on the house I grew up in. Hostage rescue. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1640173218 Still left to do: Redo the side tunnel Overhaul the lighting Add detail and also remove redundant detail Optimize Change stuff Finalize layout And whatever else needs doing Thanks for looking.
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