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SmityHead

Members
  • Content Count

    26
  • Joined

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About SmityHead

  • Rank
    Regular
  • Birthday 01/28/2003

Online IDs

  • Discord
    Smity#4804
  • Steam
    OrionSmity

Profile Information

  • Real Name
    Smity
  • Employer
    Student
  • Job
    Study
  • Location
    Up your bum

Recent Profile Visitors

401 profile views
  1. Thanks! Flowers is the main reason I'm back at mapping!
  2. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1856054230 Nuclear bomb found in Flume's Flower Park. It was T's. While the police is trying to investigate it, they know that Ts is trying to detonate it manually. So they called CTs for backup. CTs arrived at the same time as Ts arrived. And so, the story begins... Screenshots: Radar: (Thanks Terri for your Auto Radar Generator!)
  3. SmityHead

    dz_zenith

    I've made a dz map set in snowy island before. but, i discontinued it. If you need backup, contact me anytime through discord
  4. Here's the TAR version. I wont continue this map other than updating the visuals.
  5. Yup, the outdoor buildings are ugly and meant for decorations. I can update it when i got time.
  6. No it isnt. Just found it on my texture browser so why not use it I have another name for this map in mind. I use the name downtown just for a temporary time. Itll change in future update
  7. Workshop Available for a Play Test https://steamcommunity.com/sharedfiles/filedetails/?id=1714784015 Imgur Screenshots https://imgur.com/a/1WaM5Dm
  8. yeah, ive thinked about it. Ive decided to make it an ordinary town map with cafes and stores all over the area.
  9. Now im safe to say that the layout is final. No more changes except for covers and props. Im still thinking of a good theme. Right now im working on a Dust theme since the map almost look like Dust2's 4 square layout.
  10. Forgot to tell you, there is a 3th entryway Same as Dust2 But i dont feel like Dust2 & Inferno's third entryway count. because, theyre literally close to each other
  11. Having 3 entryway to a single bombsite makes the map uncompetitive, Especially for CT's. Bombsite B has 3 entryway (from ct, b long & b short). And bombsite A is supposed to be a one way crouded area. Kinda like Dust2's Bombsite B and Inferno's Banana. About explosive barrels, theyre unique for me. i dont know, ill remove it sometime when the map is finish.
  12. Looks fantastic! Making a danger zone map is really hard. I stopped working on my danger zone map after i barely finished with the layout lmao
  13. This map is still WIP, i only use dev textures. The layout is finished. I just need to decorate the map. But before that, i wanna hear your opinions about what this map would be. My thoughts is to make this map a Dust theme or Inferno theme map. Heres the layout: Ive tried to make this map a 2x2 square layout. The ones i yellowed are indoors. Screenshots:
  14. Major update to the map! It is no longer WIP! although this map isn't in final release state, im still polishing it and make it look finish as possible. Hope you enjoyed! Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1642337227
  15. SmityHead

    Residence Rescue

    This map should've been on the official csgo maps because it is so damn creative! Really great map and i love the bridge concept!
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