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SmityHead

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About SmityHead

  • Rank
    Newcomer
  • Birthday 01/28/2003

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  • Steam
    OrionSmity

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  1. SmityHead

    [CS:GO] aim_crossroad

    Major update to the map! It is no longer WIP! although this map isn't in final release state, im still polishing it and make it look finish as possible. Hope you enjoyed! Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1642337227
  2. SmityHead

    Residence Rescue

    This map should've been on the official csgo maps because it is so damn creative! Really great map and i love the bridge concept!
  3. SmityHead

    [CS:GO] DE_CARGO

    Making the bombsite floating is some next level stuff! Awesome map
  4. SmityHead

    [CS:GO] de_aldebaran [WIP]

    Dude, your map is soo good that it reminds me of my good old times playing in cs 1.6 where me and my friends always play on a cave, desert looking map. Great job!
  5. SmityHead

    [CS:GO] de_luxville

    Hello everyone! Note that this is my first ever map that i've finished. Its not fully finish i could update it sometimes to add more detail to it. This map layout is actually a layout from another game map, Point Blank. I thought it would be really cool if i make it to csgo, and now here it is. Now im not gonna do the exact look of the actual game, that would be pretty boring. A little feedback would be nice! Screenshots: Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1633729984 Hope you enjoyed my first map
  6. SmityHead

    [CS:GO] De_Roswell (WIP)

    Looking forward to see the final result! Great map man
  7. SmityHead

    [CS:GO] aim_crossroad

    I'm really, REALLY sorry about the mistitled post! It should've been an aim map or deathmatch map and not defusal map! Im feel terible for it, im really sorry! I know aim maps are underrated maps but dont worry, i have plenty of maps i really wanted to make! (yes, plenty of em) btw, heres my WIP overview for the map (PS its terible because i dont know advanced things about making level overview and also the map is really unfinish at all) Again, really sorry for the mistitled post and i will not do this mistake in the future
  8. SmityHead

    [CSGO] aim_temple

    Dude! you have created the best aim map ever! Im a huge fan of de_aztec and this map brings that feels to it!
  9. SmityHead

    [CS:GO] aim_crossroad

    Thanks for the fast feedback, i have the layout finished a week ago and now i need to detail all of those greybox and yellowboxes! Thank you for the feedback! I will post W.I.P overview soon! Yup, i know that adding too much details before even finishing stuff makes compile slower. But, i couldn't resist to put it cuz i have so much things in my mind to put on the level
  10. SmityHead

    [CS:GO] aim_crossroad

    Greetings everyone! Before reviewing my maps, i need to give you a note. I am a beginner at map making, so im sorry if you're unsatisfied with my map. And this is my first ever post on Map Core. Please excuse me if im wrong or not. My idea is to create a separate building between CT sided to T sided. Before i was thinking to make it a defusal gamemode but the more i think about it, it doesnt make sense because the Terorist and Counter-Terorist will see each other at the same time before the CT got into the bombsite. Please give a feedback about it, i will appreciate all of your replies Screenshots T - Building: T Spawn Lobby Vending Restroom Middle (The Road) : Pedestrian Bridge (Foot Bridge) Sidewalk Nuclear Tube ( Under the bridge ) The rest of the map (Including CT sided building) is still being worked on. Workshop Link and Map Layout will be available after the map is fully textured -EDIT- (2 February 2019) The map is released and it is playable! Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1642337227
  11. SmityHead

    [CS:GO][WIP] Trailerpark

    Man, you put a lot of effort into this map and it looks more beautiful than the official CS:GO maps. Nice work man
  12. SmityHead

    [CS:GO] Aim_Blue

    Looks great so far, looking forward to it! But i think you should add more cover to the spawn point or maybe add a little bit more obstacles (But thats just my opinion)
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