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Squidski last won the day on January 17 2020
Squidski had the most liked content!
About Squidski
- Birthday 07/07/1999
Online IDs
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Discord
Squidski#9545
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Battlenet
QMS#1558
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Steam
https://steamcommunity.com/id/Jesuswithanawp/
Profile Information
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Real Name
Quinton Swenski
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Location
Indiana, United States
Recent Profile Visitors
2,330 profile views
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Squidski reacted to a post in a topic:
[CS:GO] Exotic Places Contest TOP 10 FINALISTS
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cyn inc reacted to a post in a topic:
de_gongji assets
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#bornToCorn
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Squidski changed their profile photo
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Squidski reacted to a post in a topic:
[WIP] de_Airport
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New Mombasa? Like... Halo's New Mombasa?
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I was suggesting to someone that they should do their map in this literal exact theme like 3 days ago, this is absolutely insane that you also came up with this
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Squidski reacted to a post in a topic:
Work in progress
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How did you patch VRAD? I'm familiar with doing the VVIS patch by hex editing but last time I tested, the same "patch" didn't work for VRAD
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celery reacted to a post in a topic:
Orion Models
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Kokopelli reacted to a post in a topic:
Orion Models
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esspho reacted to a post in a topic:
Orion Models
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morozov reacted to a post in a topic:
Orion Models
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Rump3L reacted to a post in a topic:
Orion Models
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jakuza reacted to a post in a topic:
Orion Models
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I finally got around to packaging up all the models I made and/or modified (with perms) for cs_orion. The custom materials made for brushes/displacements are not included as I do not have the proper permission to distribute those. Some models aren't great so I'm providing them as-is. I won't fix anything but you are free to contact me on Discord (Squidski#9545) if you have any questions about how I did things or why. You are free to use these for all non-commercial purposes provided you give me credit in the description, for any commercial usages contact me. A final note, some things in the VMF are scaled up for better viewing, some things have multiple skins, and 90% of the things that are just solid white are tintable. Go crazy and make cool stuff. Google Drive download link: https://drive.google.com/file/d/1FrjGU40lf5Odq8lhtQZkkYBiu56issQj/view?usp=sharing If anyone downloaded before this message, I had forgot to include a model and have now updated the download link (at 1:44pm EST)
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Squidski reacted to a post in a topic:
Counter-Strike: Global Offensive
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Hey all, since we didn't get top 10 in the contest, probably gonna call it quits for this map for now. So we're gonna release all the assets. I've included a txt file with this stuff, however in short: 1. Use these assets at your own risk (some are bad and were made early on when I/we were still learning) 2. When using, give credit to the de_gongji team 3. Please don't use this stuff for commercial purposes. If you would like to, then contact me directly. https://drive.google.com/file/d/12ZxgaeVz2Jd0SQ7GxyI9p-LpT3JObze9/view?usp=sharing This link died and I have no idea why? To grab the assets now, just decompile this and extract them: https://drive.google.com/file/d/16lojIbzMI-Htf8nbpAXiZzlQW73TDssh/view?usp=sharing I hope you guys can make some cool stuff!
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Squidski reacted to a post in a topic:
[WIP] de_apelsin
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Today we're releasing Gongji. Check it out and let me know if you find any bugs! https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028
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Exotic Places CS:GO Mapping Contest 2019
Squidski replied to FMPONE's topic in [CS:GO] Exotic Places Mapping Contest
Nope, I use Blender and I know several other people who do too. There are literally dozens of us -
Posted today one of the last updates before the deadline, check out the Workshop Page Or, just look at this image of A site
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With just over 2 weeks left, I figured I'd show off some areas/angles that haven't gotten a lot of love recently (train cars will have windows don't worry)
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@Zanek184 Yep, at the moment I'm going through the method of trying to get the aesthetic down before worrying about visibility, and then when an area is basically done focus on where visibility needs improved. I feel like it will make a better-looking end product, and stay more true to the original design.
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Hey guys, I just realized that it's been a while since I've updated this. Just to let you know, we are still working hard and plan to have at least something by the contest deadline. Here are some images
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Pretty proud of what we've accomplished so far here. Still a bit of a ways to go, hope we can wrap everything up we'd like to before the deadline! (Obviously still WIP!)
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Sneak peek of some progress so far in mid. If you're curious, the arch on the right side is using UnlitGeneric because I was testing with it. Hope to have at least a base version done soon.
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This is literally the first version of me applying textures to this hallway so it means nothing
