-
Posts
61 -
Joined
-
Last visited
-
Days Won
8
Oliver last won the day on December 16 2018
Oliver had the most liked content!
Profile Information
-
Real Name
Oliver HÃ¥ndlykken
-
Employer
Self-employed
-
Job
3D Artist
-
Location
Oslo, Norway
Recent Profile Visitors
3,167 profile views
-
NovaSniper77 reacted to a post in a topic: [CS2] Big Adventure Mapping Contest
-
Pitahaya124 reacted to a post in a topic: [CS2] Big Adventure Mapping Contest
-
Harry Godden reacted to a post in a topic: Saguaro
-
Sounds advanced! I want to see how I can build on this idea with the limited scripting knowledge I have. Some other ideas to build on: - Getting too close and the snake bites you - Multiple nests Rattlesnakes are patient animals, and they will stay coiled up like this in the same spot for hours or days waiting for prey. So having them in one spot is realistic
-
As promised, I will go into more detail about a gameplay idea we have for this map now that its implemented. The idea is to have an interactable rattlesnake in the map that makes sound when players are in close proximity. The snake can be killed and will remain silent for the rest of that round. The aim is to give tactical opportunities for both teams, and also to give the map a memorable set piece that fits the theme. The orange box is the zone that triggers the snake to make sound. The red circle is the audio range. The audio range is quite large as a start, but we will have to see how well it works in playtesting. Here is a video of the mechanic in action. The map has been updated to include this feature (among other layout adjustments) so check it out I would like to thank bman from Eagle One for helping me implement this feature. You're the best!
-
Yeah we are trying out something new for CS2, which means to challenge the idea of classic mid-control. We are throwing a few ideas out at once so we need to see which of those ideas hold up in playtesting. I mentioned that we want to explore a new gameplay concept. I can describe the concept a little since it can be used to "limit" some pathways. The idea is to place one or more destroyable "triggers" in the level that act like large sound cues. This sound trigger will alert any close-by player of movement in a particular area of the map unless the trigger is disabled by any team. I will work on this concept this week so I will go into more detail in a later post.
-
Saguaro layout: The goal for this map is to explore an open styled layout, in contrast to our previous map Iris which was much tighter and fast paced. During the playtesting and refining stage we want to explore a new gameplay concept. I will share more about what this is once it is implemented. Link to workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3263564177
-
Hello! BubkeZ and I are working on a new bomb defusal map set somewhere in the American southwest. More details on the theme and layout will be posted here soon Until then please enjoy this environment test
-
Wow lighting speed progress on this!
-
Looks amazing
-
Oliver reacted to a post in a topic: [CS2] Big Adventure Mapping Contest
-
[CS2] Big Adventure Mapping Contest
Oliver replied to FMPONE's topic in Counter-Strike 2 Big Adventure Contest
Let's take a moment to enjoy how the forums will spring to life again -
[CS2] Big Adventure Mapping Contest
Oliver replied to FMPONE's topic in Counter-Strike 2 Big Adventure Contest
Good luck! -
I have a folder for just this occasion greetings.mp4 vHCBy6hUmO_IHhfg.mp4 rY03q8PcHOVbbSsT.mp4 Klaxon Beat.mp4 when you ready for some good H.E.V..mp4 Half-Life_ Wounded.mp4 can.mp4
-
Oliver changed their profile photo
-
[CS:GO] Exotic Places Contest TOP 10 FINALISTS
Oliver replied to Mapcore's topic in [CS:GO] Exotic Places Mapping Contest
Even if the ship has an overall gray texture, or is unfinished does not mean it has no visual presentation. In fact, the composition is so strong, the theme so unique that they can easily carry the map on the visual categories. I would assume this map scored very high on Theme and Visual Presentation (40-50 points), and also I wouldn't be surprised if the judges found the gameplay to be somewhat fun and the polish to be acceptable (maybe an average score of 13 for both those categories). Graveyard then probably scored between 66-76 points which for top 10 is likely I would say. Tynnyri, you should be really excited that a mapper didn't make another "mirage clone" but instead you choose to focus your attention on a splinter in someones project instead of the whole scope. -
[CS:GO] Exotic Places Contest TOP 10 FINALISTS
Oliver replied to Mapcore's topic in [CS:GO] Exotic Places Mapping Contest
Great to see youtubers covering this contest, it will help all the mappers getting more feedback ? -
[CS:GO] Exotic Places Contest TOP 10 FINALISTS
Oliver replied to Mapcore's topic in [CS:GO] Exotic Places Mapping Contest
@El_Exodus Well deserved, the map looks really sick -
More detail passes are coming in the future ?? This is the "pencils down" version ?
-
Map looks dope, good luck to you all ?