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Posted (edited)

https://steamcommunity.com/sharedfiles/filedetails/?id=3225215564

My map's theme is going to be an indoor entertainment center, mostly focused on trampolines and bouncing (hence the name), along with other things like escape rooms, laser tag arena, karting, arcade etc. 

17.4.2024 - First release

Update 25.4.2024 - Reworked basically the whole map, to make the theme more integrated into gameplay and to add some elevation and to cure boredom in some areas. Forgot to do one thing last time - posting the radar! So did it this time :)

Update 5.5.2024 - Reworked mid soft play area, added laser tag style to A, reworked B pathing and made B smaller. Also closed up most of the map to make it mostly indoors

Update 8.5.2024 - Removed most of the roof to make lightning temporarily better while playtesting, reworked most of the pathing and A & mid

Update 22-25.5.2024 - Added some new materials and models, started decorating the map a bit, added a boost from B main into mid, moved the A entrance from top mid more back

Update 20.7.2024 - BIG CHANGES: Reworked A into a roleplay town, rotated B and adjusted it's cover and pathing (Moved the laser tag to B main), added a new soft play / jungle gym area in mid which hopefully works better this time, made T spawn smaller, adjusted other pathing and cover

Update 1.8.2024 - Reworked B to make the bridge playable along with plant zone changes (moved to the corner of the track), added a catwalk on A main, adjusted CT mid entrance, reworked T spawn to make different timings and allow more options. Probably the last update of the first stage!

Update 16.10.2024 - Added more roof in mid, more details in areas, adjusted cover in A and B site, tweaked A and B pathing for Ts. Due to my university starting and the timing of the Mapcore FACEIT hub schedule I didn't have too much time to do changes since the last update, so some things like the radar overview and some parts might seem outdated or unfinished. Core gameplay should still be relatively close to final.

Update 19.10.2024 - Clipping fixes and radar updates

Update 20.11.2024 - Reworked B main (Added more cover), slightly widened A main, more detailing

Update 31.12.2024 - Detailing, slight adjustments to covers, tweaked lightning settings, updating radar to use RadGen, enclosure of the map
Update 9.2.2025 - Final version for the mapcore stage 2 before the deadline. I didn't post here for a bit again, sorry! Some of the pictures are also too big for mapcore, there's more pics on the workshop!20250209140100_1.thumb.jpg.dadf7c8929b68b7cfd3a569b6c4e729c.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Edited by RobiBobi
Updated the map
Posted (edited)

Update 4.5.2024. - Reworked mid soft play area, added laser tag style to A, reworked B pathing and made B smaller. Also closed up most of the map to make it mostly indoors :)

Edited by RobiBobi
Posted
2 hours ago, silverty said:

e robi bobi flobi jobi sloppi toppi nobi gobi wobi sobi fobi lobi snobi tobi dobi qobi obi wan kenobi by bounce gale

Understandable, have a great day Skibidi

Posted (edited)

Update 8.5.2024. - Removed most of the roof to make lightning temporarily better while playtesting, reworked most of the pathing and A & mid 

Edited by RobiBobi
wrong date lol
Posted
5 hours ago, thewaterisfine said:

fun map, i wish some of the jungle gym in mid was reachable. it would be fun to climb around and make use of the verticality there.

It used to be playable, but i removed it to try the current version. I am trying to find ways to re-implement it

Posted

Update 13.5.2024. - Moved T spawn to adjust timings, added more CT Mid cover, adjusted B cover positions, added progressive cover for CTs on A to support pushing, minor other tweaks

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