Everything posted by VariousBreads
VariousBreads replied to Trinh Nguyen's topic in PortfoliosYour projects are great, only thing I would say would be to triple check the wording in your paragraphs and maybe reduce some of the text, or at least move it so the first thing your met with isn't a wall of text. An example being above the collection of videos on your home page you have: The following projects are one of my most proudest pieces, through my level design career. You'd want it to say The following are some of my proudest pieces that I have created during my level design career. Just try and cut down your sentences as much as possible. It makes more grammatical sense and says the same thing but with less reading involved. To be fair that was the only one I spotted so might not be that big of a deal. Hope this helps
My map De_Quaint is now finished and submitted to the /r/csmapmakers 2018 wingman contest. You can find it on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1588494723 I'm a fan of the layout, but this is the first time I've tried to detail a level to a high quality. I developed this for both the competition and as the first half of my final year project for university. I'd really appreciate any advice I could get for how I could improve my detailing. Thanks! T Spawn T Long T Lower CT Stairs CT Spawn CT Bridge T Bridge
Glad you can tell its an English village. Some of the earliest feedback I got was that it was set in France so I reworked all the buildings and spent the last few weeks glued to reference images. I had to cheap out on a few of the elements I would have liked to add. The 3D skybox is ripped from the new inferno with altered textures and the trees being moved around abit to better line up with my map. I started making my own one but just couldn't get it to feel right with the time I had left. I was planning on adding custom signage like street names ect. to fully sell it being set in the UK, not adding them was partly time but mostly my luck when it comes to packaging my maps in the past and textures just not working for people. Would have hated to see my map suffer from my incompetence when using VIDE Cars being all over the place was all I could think of that'd work when transitioning from BSP to detail to block off the same areas on my main road. Really early versions went for the classic really high wooden walls to block vision but were later reworked into some questionably placed houses / the crashed cement mixer. I agree with the comment about the dodgy drivers. The cement mixer fit too well with the area I needed to block not to be used and then allowed me to use cement in place of my BSP crates. CTs being crashed through the wall was added because I've never really understood why when the CTs have these armoured tanks they arrive in, they never just drive those into the bombsite. Also I just thought it'd be funny.