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RobiBobi

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About RobiBobi

  • Birthday 12/02/2004

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  • Discord
    robibobi212
  • Steam
    https://steamcommunity.com/id/RobiBobi212/

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  • Location
    Croatia

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  1. Update 9.2.2025 - Final update before stage 2 deadline! I didn't update here in a bit, a couple of key changes: -Made bowling alley smaller -Closed path between two mids for Ts -Added a box in second mid -Finished 98% of the texturing -ADDED BOUNCING!!!
  2. Update 9.1.2024. -Added some wall detail to bombsite B along with slots for grenade throws -Reworked bowling alley I kind of forgot to push updates on MapCore comments over the past couple of months, the map has been updated 3 times on Steam in the meantime. As of right now, the map is about to be in the 2nd FaceIT hub rotation.
  3. Update 16.10.2024. -Added more roof in mid -More details in areas -Adjusted cover in A and B site -Tweaked A and B pathing for Ts Note: Due to my university starting and the timing of the Mapcore FACEIT hub schedule I didn't have too much time to do changes since the last update, so some things like the radar overview and some parts might seem outdated or unfinished. Core gameplay should still be relatively close to final.
  4. Update 1.8.2024 - Reworked B to make the bridge playable along with plant zone changes (moved to the corner of the track), added a catwalk on A main, adjusted CT mid entrance, reworked T spawn to make different timings and allow more options. Probably the last update of the first stage!
  5. Update 20.7.2024 - BIG CHANGES: Reworked A into a roleplay town, rotated B and adjusted it's cover and pathing (Moved the laser tag to B main), added a new soft play / jungle gym area in mid which hopefully works better this time, made T spawn smaller, adjusted other pathing and cover
  6. Update 22-25.5.2024 - Added some new materials and models, started decorating the map a bit, added a boost from B main into mid, moved the A entrance from top mid more back. Today is a playtest on MapInk if anyone interested wants to join!
  7. Update 13.5.2024. - Moved T spawn to adjust timings, added more CT Mid cover, adjusted B cover positions, added progressive cover for CTs on A to support pushing, minor other tweaks
  8. It used to be playable, but i removed it to try the current version. I am trying to find ways to re-implement it
  9. Update 8.5.2024. - Removed most of the roof to make lightning temporarily better while playtesting, reworked most of the pathing and A & mid
  10. Understandable, have a great day Skibidi
  11. Update 4.5.2024. - Reworked mid soft play area, added laser tag style to A, reworked B pathing and made B smaller. Also closed up most of the map to make it mostly indoors
  12. 25.4.2024 update is here! I made most of the visuals from before now playable!
  13. I believe the responses are more of a hint to make you pick a different theme rather than saying "boo you copy me" potentially? Because if you think about it, points for originality might be deducted
  14. https://steamcommunity.com/sharedfiles/filedetails/?id=3225215564 My map's theme is going to be an indoor entertainment center, mostly focused on trampolines and bouncing (hence the name), along with other things like escape rooms, laser tag arena, karting, arcade etc. 17.4.2024 - First release Update 25.4.2024 - Reworked basically the whole map, to make the theme more integrated into gameplay and to add some elevation and to cure boredom in some areas. Forgot to do one thing last time - posting the radar! So did it this time Update 5.5.2024 - Reworked mid soft play area, added laser tag style to A, reworked B pathing and made B smaller. Also closed up most of the map to make it mostly indoors Update 8.5.2024 - Removed most of the roof to make lightning temporarily better while playtesting, reworked most of the pathing and A & mid Update 22-25.5.2024 - Added some new materials and models, started decorating the map a bit, added a boost from B main into mid, moved the A entrance from top mid more back Update 20.7.2024 - BIG CHANGES: Reworked A into a roleplay town, rotated B and adjusted it's cover and pathing (Moved the laser tag to B main), added a new soft play / jungle gym area in mid which hopefully works better this time, made T spawn smaller, adjusted other pathing and cover Update 1.8.2024 - Reworked B to make the bridge playable along with plant zone changes (moved to the corner of the track), added a catwalk on A main, adjusted CT mid entrance, reworked T spawn to make different timings and allow more options. Probably the last update of the first stage! Update 16.10.2024 - Added more roof in mid, more details in areas, adjusted cover in A and B site, tweaked A and B pathing for Ts. Due to my university starting and the timing of the Mapcore FACEIT hub schedule I didn't have too much time to do changes since the last update, so some things like the radar overview and some parts might seem outdated or unfinished. Core gameplay should still be relatively close to final. Update 19.10.2024 - Clipping fixes and radar updates Update 20.11.2024 - Reworked B main (Added more cover), slightly widened A main, more detailing Update 31.12.2024 - Detailing, slight adjustments to covers, tweaked lightning settings, updating radar to use RadGen, enclosure of the map Update 9.2.2025 - Final version for the mapcore stage 2 before the deadline. I didn't post here for a bit again, sorry! Some of the pictures are also too big for mapcore, there's more pics on the workshop!
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