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Posted (edited)

This is a 5v5 defusal map set in and around an abandoned railway tunnel in Switzerland.

 

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3220451933

Created by: mrpotato44

Special thanks to: Yanzl, Orel, JimWood and Angel, for the various assets and programs used.

 

Lore: 

"Recent corporate construction projects have been taking place in the growing city of Eisengrün. One such project has faced delays due to cave-structure stability, caused by an explosive detonated by a group of eco-terrorists. These terrorists detest the roles that large corporations like B+H International play in destroying the forests and ecosystems of Switzerland. A recent tip given to local police has produced evidence of another planned attempt to detonate a bomb in the city, although it is still unclear if the perpetrators are the same ones who caused the damage to B+H International. Out of precaution, a counter-terrorist unit has been deployed in the city, focusing on two areas: the rail tunnel's construction site and the soon-to-open botanical expo."

 

Pictures

T Spawn:

de_relic.jpg.8c36f722d323528e498ddc41c00e6b93.jpg

 

B Mid:

de_relic1.jpg.e6f603b3b207d81c018700f68b9cddbf.jpg

 

B Site:

de_relic4.jpg.5967764a7bfa742a1093140580e69efe.jpg

 

B Main:

20241231214126_1.jpg.90a3e6bf48a3ba498aa328cda0ff2de4.jpg

 

CT Spawn:

de_relic5.jpg.b279d2fe9568b91cc873c78961f8b446.jpg

 

A Mid:

de_relic2.jpg.639b33037b052cc326175b55d418c381.jpg

 

A Main:

20241231214233_1.jpg.d3912982370132acea80c09712329fe5.jpg

 

A Apartments:

20241231214103_1.jpg.02cc7362ff082e9f5086399f7528dd82.jpg

 

A Site:

de_relic3.jpg.6e23413506640c9f8b00329e43cd34e8.jpg

Edited by mrpotato44
Posted

Quite liking the B bombsite, I think it should be kept exactly like this until release. That tall ladder seems excessive - it could be combined with the big "drop" slope to have a path to walk up unless it's set up intentionally to play like this.

Not liking either of the Mids, just awkward claustrophobic yet long hallways with some harsh angles to clear.

Will definitely give it more plays through the week, it does seem like one of the bigger maps but it also works somewhat well.

Posted

I've been busy updating the map using a lot of feedback and data from the time it was played on Faceit last week, so I thought I would post an update on the forums.

I've been working on getting the size of the map to feel right along with small adjustments to both middles and some of the cover on A and paths to B Site. 

Here is a picture of the current walkup to A from T Spawn:

20240518193341_1.jpg.0350dafe00740aeaf0024df7a8d16c8a.jpg

Let me know what you guys think!

(Also: I'm not too great at the pastel detailing, so I am still looking for artists to help out. If you're interested, hmu! :))

  • 2 weeks later...
Posted (edited)

Here are a couple screenshots of some of my favorite parts of the map after the second art pass.

20240626104941_1.jpg.bd2066489ea5fd5e85d40bb037fb8087.jpg

20240626104904_1.jpg.337b133ea5d9d4da66c83c00506d0368.jpg

 

Everything is still heavily WIP, but most of the layout is starting to settle. The workshop page is updated and you can run around/play on this version of the map! :)

Edited by mrpotato44
  • 3 weeks later...
Posted

Throughout the last couple months, I've been working on continuing to do art passes on the map to get it into a reasonable jump-off point if my map passes through to the next round. There are still areas that need to be worked on (specifically CT spawn and the tunnel), but mostly everything has fallen into place (including the new skybox!).

If you're interested in walking around and seeing the full map, consider subscribing to Relic here: https://steamcommunity.com/sharedfiles/filedetails/?id=3220451933 (I'll be posting a few more updates to the workshop page before the August deadline).

Here are some pictures of new areas/previously uncaptured areas of the map that I think you might all enjoy!

20240714213518_1.thumb.jpg.e655dfd0a17d1afc2be108448aaafb5d.jpg

 

20240714213547_1.thumb.jpg.aad23ad6f5ff2ba890ecc10ec2438080.jpg

 

20240714213558_1.thumb.jpg.8bf0af90ce89295fac0bfcb8ce6b5d9b.jpg

 

As always, I am still looking for some talented environment artists to help out with some of the areas that still need work (most of the map)! :) 

  • 2 weeks later...
  • 4 weeks later...

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