mrpotato44 Posted April 13, 2024 Report Posted April 13, 2024 (edited) This is a 5v5 defusal map set in and around an abandoned railway tunnel in Switzerland. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3220451933 Created by: mrpotato44 Special thanks to: Yanzl, Orel, JimWood and Angel, for the various assets and programs used. Lore: "Recent corporate construction projects have been taking place in the growing city of Eisengrün. One such project has faced delays due to cave-structure stability, caused by an explosive detonated by a group of eco-terrorists. These terrorists detest the roles that large corporations like B+H International play in destroying the forests and ecosystems of Switzerland. A recent tip given to local police has produced evidence of another planned attempt to detonate a bomb in the city, although it is still unclear if the perpetrators are the same ones who caused the damage to B+H International. Out of precaution, a counter-terrorist unit has been deployed in the city, focusing on two areas: the rail tunnel's construction site and the soon-to-open botanical expo." Pictures T Spawn: B Mid: B Site: B Main: CT Spawn: A Mid: A Main: A Apartments: A Site: Edited January 1 by mrpotato44 MikeGon, AlphaOwl, DriedFlower and 5 others 6 2 Quote
Oliver Posted April 13, 2024 Report Posted April 13, 2024 Wow lighting speed progress on this! mrpotato44 1 Quote
Znski Posted April 13, 2024 Report Posted April 13, 2024 That tunnel site looks awesome mrpotato44 1 Quote
mrpotato44 Posted April 13, 2024 Author Report Posted April 13, 2024 12 minutes ago, Alexdem said: I really like the skybox you use. Thanks, it's just something I grabbed off Poly Haven: https://polyhaven.com/a/alps_field Quote
Ketal Posted April 14, 2024 Report Posted April 14, 2024 Love the shapes, reminds me of original mirrors edge Quote
MrTrane18 Posted April 17, 2024 Report Posted April 17, 2024 Love what you are making here! Looking forward how it will look while progressing! I've made an showcase video of it,too! Hope it will give some motivation and good luck's on the building process! Quote
mrpotato44 Posted May 1, 2024 Author Report Posted May 1, 2024 Just got around to updating the map with recent changes from a Mapcore playtest. Here are some raytraced in-engine pictures of Bombsite A and Bombsite B with some of the recent changes! The new version should be live soon on the workshop page (https://steamcommunity.com/sharedfiles/filedetails/?id=3220451933), so please let me know your thoughts on the map or any feedback you have, I'd love to hear them! Quote
Karthoum Posted May 10, 2024 Report Posted May 10, 2024 Quite liking the B bombsite, I think it should be kept exactly like this until release. That tall ladder seems excessive - it could be combined with the big "drop" slope to have a path to walk up unless it's set up intentionally to play like this. Not liking either of the Mids, just awkward claustrophobic yet long hallways with some harsh angles to clear. Will definitely give it more plays through the week, it does seem like one of the bigger maps but it also works somewhat well. mrpotato44 1 Quote
mrpotato44 Posted May 18, 2024 Author Report Posted May 18, 2024 I've been busy updating the map using a lot of feedback and data from the time it was played on Faceit last week, so I thought I would post an update on the forums. I've been working on getting the size of the map to feel right along with small adjustments to both middles and some of the cover on A and paths to B Site. Here is a picture of the current walkup to A from T Spawn: Let me know what you guys think! (Also: I'm not too great at the pastel detailing, so I am still looking for artists to help out. If you're interested, hmu! ) Karthoum and Freaky_Banana 1 1 Quote
mrpotato44 Posted June 5, 2024 Author Report Posted June 5, 2024 I think I went a little overboard with the green... This version is currently live on the workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=3220451933) i also dont know german :^) Quote
mrpotato44 Posted June 26, 2024 Author Report Posted June 26, 2024 (edited) Here are a couple screenshots of some of my favorite parts of the map after the second art pass. Everything is still heavily WIP, but most of the layout is starting to settle. The workshop page is updated and you can run around/play on this version of the map! Edited June 26, 2024 by mrpotato44 Mr.Yeah! 1 Quote
mrpotato44 Posted July 15, 2024 Author Report Posted July 15, 2024 Throughout the last couple months, I've been working on continuing to do art passes on the map to get it into a reasonable jump-off point if my map passes through to the next round. There are still areas that need to be worked on (specifically CT spawn and the tunnel), but mostly everything has fallen into place (including the new skybox!). If you're interested in walking around and seeing the full map, consider subscribing to Relic here: https://steamcommunity.com/sharedfiles/filedetails/?id=3220451933 (I'll be posting a few more updates to the workshop page before the August deadline). Here are some pictures of new areas/previously uncaptured areas of the map that I think you might all enjoy! As always, I am still looking for some talented environment artists to help out with some of the areas that still need work (most of the map)! El Moroes and Mr.Yeah! 2 Quote
mrpotato44 Posted July 27, 2024 Author Report Posted July 27, 2024 One... more... update! Just pushed another major update to the map, including some new layout changes and graphics! Find out more here: https://x.com/mrpotato44_/status/1817116984791736439 or here: https://steamcommunity.com/sharedfiles/filedetails/?id=3220451933 And, as always, here's some pictures! Quote
mrpotato44 Posted August 24, 2024 Author Report Posted August 24, 2024 Another big update to the map! Changed the lighting, added some new layout changes and revamped T spawn! Let me know what you guys think https://steamcommunity.com/sharedfiles/filedetails/?id=3220451933 Darivan 1 Quote
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