TooProForYahoo Posted December 24, 2015 Report Posted December 24, 2015 I think its fine, but breaking apart angles to make some of them 45 degrees rather than 90 degrees will make the map look nicer and also play better in some circumstances Quote
clankill3r Posted December 24, 2015 Report Posted December 24, 2015 The windows in the OP are really huge.Also, I just had an idea. Make it a night map first. This to add street lamps and other lights. Then once happy with that, make it a day map. I think this could lead to a more realistic placement of lights. (as in visual objects). Quote
Jakubshark Posted December 24, 2015 Author Report Posted December 24, 2015 How would I make the map night? Is there a way of doing it? Quote
clankill3r Posted December 25, 2015 Report Posted December 25, 2015 Replace the skybox and delete the sun Quote
Mehvix Posted December 27, 2015 Report Posted December 27, 2015 I feel like moving ct spawn back to the road because otherwise the Ts only have to watch 2 angles/use a smoke making it difficult to retake. Also try adding skylights to B site, excited to see how this turns out! Quote
maxlevelboi Posted December 30, 2015 Report Posted December 30, 2015 How would I make the map night? Is there a way of doing it?Altering the skybox in a combination of darkening the light_environment is a good start : -) Quote
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