Minos Posted April 22, 2014 Report Posted April 22, 2014 If all else fails, you can try using 3d-coat to fix the seams by hand. Sometimes it's easier to fix something by hand (which will literally take like 5 minutes) than spending days looking for a solution Quote
marnamai Posted April 22, 2014 Author Report Posted April 22, 2014 (edited) Some progress! seems like its a problem with how the tangent is read somehow it work in marmoset toolbag set to 3ds max's way of reading the tangent normal but not with the one from xnormal (which was used to bake the map) Guess I shouldn't worry about the seam, but just to make sure to use the right tangent for each software Edited April 22, 2014 by marnamai Quote
Pampers Posted April 22, 2014 Report Posted April 22, 2014 you know you can flip the channel when baking in xnormal as well? Quote
marnamai Posted April 22, 2014 Author Report Posted April 22, 2014 (edited) didn't know that, how? if I can render them at x +, y - and z + they should be correct for the cryengine edit, found it, in the map to render the 3dots behind the normal map checkbox thingie Edited April 22, 2014 by marnamai Quote
marnamai Posted April 23, 2014 Author Report Posted April 23, 2014 hmm, guess there is still something wrong after all ... rendered in xnormal x+ y- z+ , which should be correct for the cryengine, flipping green makes it even worse Quote
paranoidMonkey Posted April 29, 2014 Report Posted April 29, 2014 (edited) Did you solved it already? If not I'm open to bake it and try to see what's wrong. Edited April 29, 2014 by paranoidMonkey Quote
marnamai Posted April 30, 2014 Author Report Posted April 30, 2014 I didn't have the time to look further into it. I don't think it's a baking issue, i 've discovered that the resource compiler from version 3.5.8 is bugged and shows seams on the normal maps on the uv seams, there is a workaround by replacing the resource compiler with the working 3.5.7 version. If this doesn't fix it, I should try to get my hands on cryteks xnormal tangent basic calculator plugin together with the supported version of xnormal which isn't available on the website anymore. Quote
SuperDuperYeah Posted April 30, 2014 Report Posted April 30, 2014 I know I'm probably not bringing interesting to the table but xNormal has its own special "file type"/exporter called an .SBM. You might want to check into that. Quote
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