
Panda
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About Panda
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Real Name
Matt Neil
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This is a rough layout to show you what I've been doing recently. A better layout will be made when the layout has been more polished.
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Haha, I've tried countless times but it still won't remove it. Thanks for the compliment!
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Here are some pictures of areas that I have started to texture, I have decided to start texturing to get an idea for the theme. The workshop has also been updated. I have also decided to completely re-design A site. An update on that will be out shortly...
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Its more of a risk/reward rotate path. You can rotate quicker through the T end of mid but with a risk of being killed or take the safe long route around. It gives more options imo. EDIT: Both the routes through mid and T spawn are ~17 seconds between either site. How I see it, now, is that if Ts fail on B they can quickly contest mid to gain an extra entrance into A without spending more time walking around to get to mid. The workshop has been updated as well - http://steamcommunity.com/sharedfiles/filedetails/?id=649444790
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Most changes have been made, apart from the clipping, I will do that tomorrow. Hopefully these changes have fixed the majority of problems.
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Wish me luck!! On my first map de_underground I managed to find someone to make me custom props so maybe I could ask again, unique props. Maybe we should just talk somewhere else...I'll add you on steam.
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Yeh, I do know de_contract, I'm asked to playtest it quite a lot I think I will have a look at de_climate, the screenshot looks really nice. I was thinking of doing a water station facility thing near the caspian sea in Russia. That was my initial idea. Basically, cache but more modern.
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So not generic, Do you think environments like the new nuke is unique? I will try to add in some interesting areas, another example is de_crown but thats a bit extreme.
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What would be a 'unique' feature in terms of the layout? Don't say something different
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Haha, they have to boost ontop of the building. Good stratgety decision. The bottom 5 will be removed not the one above it When I make it itwill be more clear.
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I was going for dusk but I think I will just make it day - lighter and less blue.
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Thanks a lot for your feedback! I completely agree with the mid suggestion, I will remove number 1 in the vent path. The reason I made T spawn so big was because the timings for mid were very tight with CT, but I guess if I remove number 5 it will fix that. But I'm concerned about having to walk back on yourself to get to mid. I will try to attempt all the changes you have suggested, may take a while... especially the clipping on stairs Hopefully I will have an update out by tomorrow for you guys to look at.
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I think I have an idea to give more incentive to take mid but can you tell me which areas are too big?
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Panda started following de_caspian [WIP]
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I have been working on this map for just under a week , so it is in very basic. The theme is a bit messy at the moment but once I work on it I hope to make it more defined. I also encourage you to look around the map in-game. All feedback is appreciated! Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=649444790 Mid: T spawn: A site: CT spawn: B site: Connector:
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As promised, here are is the workshop link and the overview. http://steamcommunity.com/sharedfiles/filedetails/?id=553146237 Any feedback is appreciated!