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DasLlama

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  1. Ya, I thought about it. But there won't be 20 or smth. people who want to work on this. So maybe it'll work.
  2. Okay. Wow. That's an odd behaviour o.O
  3. Hello there! In the past I've mainly created shortmaps but since the last year I'm working on the map de_office. You can find the current state of this map here: http://steamcommunity.com/sharedfiles/filedetails/?id=567626337 (as long with screenshots) The special about this project is that I made it open source. So if you want to help to finish this map (I must admit that I am not capable of that because I'm dump) you can do this. For that I made a repository at github (https://github.com/dasllama/de_office) with an issue section where you can add or grab an issue. So, have fun and I hope there will be people, who want to help me. Maybe we can form a team for further projects Best wishes, Llama Here is the current readme of this map: ==== # de_office This is a map for the VALVE online shooter Counter-Strike: Global Offinsive. It is based on the map cs_office but was rebuild from scratch with a complete unique layout. There are parts in this map which can be recognized so that the spirit of the great map cs_office has been preserved. ## Contributing This map is open source. That means that you are allowed to download and change this map as you like. So this map is a community project to make it as good as possible. To contribute simply download the .zip file. See the issues section - https://github.com/dasllama/de_office/issues - and grab an issue which you want to work on. You can add new issues by yourself. After you have finished your work, you can drop me an email with the files and don't forget to leave a comment on the issue (account needed for that). After that I (llama) will check your changes and implement them into the repository. Of course you will be listed as contributer to this project. ## Contributers * dasllama - http://steamcommunity.com/id/dasllama/ * sirk - http://steamcommunity.com/id/sirksmaps/ ## License This project is licensed under Creative-Commons V3 CC-BY-NC-SA. See https://creativecommons.org/licenses/by-nc-sa/3.0/legalcode for more details. (please mind that english is not my primary language)
  4. Ya, well. I thought about this. But the main theme is still cs_office and I decided to use the props of cs_office. I thought of a crossover between cs_agency and de_nuke but I think this map deserves the interior of cs_office Yes. The overview is on my list. But first I wanted to playtest the new connector between paper and the b route. I wanted to have a playtest for this map but I didn't hear anything from mapcore
  5. So, well. Just for the record. I remade this map 3 or 4 times at least because I still learn how to use the hammer editor. So I recently uploaded a huge update for this map with an improved layout, the beginning of some detailing and well ... I just want you to know that I still work on this project and I want to finish this map in this year. Or maybe to the next operation. I dunno. Soooo, if you have some time. In the workshop is the map.
  6. Soooo the CTs have to bomb this down?
  7. Hello hello, I just want to give an update for this map project. I've rejected everything I've done so far because I made too much mistakes in my first try and I'm not able to fix them. Therefore I reworked the map entirely and I also gave it a new layout. Well, the next step is to derterminate if the layout is playable. I hope there will be some folks who will do that. I entered the Playtest for Mapcore. Llama
  8. Ah, okay. After the optimization with func_detail I got 666 portalclusters and 3224 numportals.
  9. Where can I look at it?
  10. Okay, thanks. I will try my luck
  11. Hello Mapcore. I'm currently creating de_office and I have a problem. Since I've made all the details and sourrounding areas the compile takes ages because the Portal Flow stucks somewhere at 70% and I dunno why. Can you help me figure out why this is? Download the .vmf here. Thanks a lot! Llama
  12. Bump. (is it allowed to bumb?)
  13. Hello hello mepacore, Last year I made de_shortnuke and it got really got reviews. Currently I am creating de_office and I need a break from this projekt. So I started to create more Shortmaps. The first one is de_shortmirage. This map contains the A-Spot only. All the ways to the B-Bombside have been blocked creativily. But to access the important mid I added a new connector. But before I detail the connector I'd like to have a little playtest for these changes to Mirage. [Edit]Maybe you need a question: Do you think the new connector is balanced?[/Edit] I hope you like it. Llama
  14. Sorry, I dunno what you mean ^^;
  15. Can you upload the map as WIP in the Workshop? I'd like to put an abo on it so I can test the map after your updates without downloading it from another space
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