Gday, recently I started working on a remake of the classic and beloved 1.6 level, De_Russka. I don't normally make the projects I'm working on known to the community, but I have seen a lot of interest in the community recently about a remake of Russka. I started work on it a couple weeks ago, and are basing the look of the map around Cache and Train. My intention with this post is to hopefully get some input on what gameplay/design elements you would like to be changed, improved or kept in this reworked level (if you have played the original, ofcourse). I like to keep to myself when designing levels, so don't expect frequent updates in my process or very many screenshots, but know that I work on it in most of my free time.
Considering this is my introduction into the MapCore Community, let me tell you a little bit of my background; Hello, I'm Jake, I live in Australia and I have been playing Counter Strike since I was 8, and have been making maps for the better part of that. I mainly design Jailbreak maps, but have dabbled in the Defuse gamemode. After taking a break for a while, I have recently come back to Mapping (about a year ago), and have made a couple basic maps, and are now dipping my toe into the long a tenuous process of making a defuse map; obviously designing a defuse map is difficult and time consuming, so I decided I would take an already established layout and try to jam it into the current CS:GO meta, and see how it plays out
I hope, if you're reading this, that you decide to give me a hand in designing the remake, via some input on changes you want to see made.
P.S: I am aware that Brute, the creator of the original de_russka, doesn't like people remaking his work, and I intend to give all the credit I can, to him...