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AlexG

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Everything posted by AlexG

  1. Thank you
  2. I am liking the tools. The light preview could use work and it is far from accurate representation after you compile but its a start. SketchUp is great addition, I really don't see myself using it. But I do see the potential in it. Raytraced Preview seem to show what it will look like in game, but I can only get it to work once during each mapping session. I have to restart the editor if I want to use it the second time.
  3. Good points. Thanks Philip.
  4. Thanks Matt, I've begun to swap out the trees and re-detail the world a bit. It is looking better now too. Thanks man.
  5. AlexG

    de_Boston

    Looks beautiful. Good job.
  6. DM-OriensForest_beta PC Small circular DM map, supports up to 6 players, 2-4 is ideal. Download: http://files.filefront.com/DM+OriensForest+betazip/;13734130;/fileinfo.html Errors, bugs, where to improve Any feedback would be greatly appreciated. Thanks. Original Concept: Unreal 3 Screenshots:
  7. They look good. Definetly don't undersell yourself. I wouldn't know how much things like that cost. But $35 seems low. Test and see what is selling better. Up the price in a few weeks.
  8. Yeah, he was out in mid-air. What happened was after delivering a kick to Fedor which forced him to bounce back into the ropes; Arlovski (beard man) decided to perform a flying knee. While in mid-air delivering a knee, Fedor timed a punch knocking him out in the air.
  9. Warby, your gif probably didn't get loaded all the way through. another angle.
  10. Anyone watch the Affliction last saturday? Great card and Fedor's ko was something special.
  11. Looks amazing.
  12. I just played both of them and I really like the improvement. Getting rid of the cave and the spikes makes the map flow better and now it is more self-contained and in my opinion adds to the gameplay. At beta 1 I was a big disoriented at first thinking I could go inside the cave and over the spikes. Now gameplay flows and it just feels better. The waterfall is awesome. One minor thing, in fly-through mode I was able to get outside the map by going through and up the waterfall. So just add a blocking volume. Other then that. Good job.
  13. thank you for the great feedback kungfu. I really appreciate it. Extremely helpful.
  14. Thanks Chris.
  15. Thanks for posting this. Good read.
  16. Thanks guys. The emptyness of the map is something I don't like either about the map. About DOF,I don't think it applies here, I used it very sparingly and to add atmospheric effect. Although I do agree that too much makes everything look small. Its a balancing act. thanks again, points taken.
  17. Hello everyone, Small deathmatch map with 2-5 players. This is my second Unreal 3 map. I completed this over winter break in 11 days. I wanted to take advantage of my time off from school and learn as much as I could with Unreal. I kept up the process here, http://www.alexgaluzin.com/categories/level_design/intro_unreal3_11_day_mapping_challenge.php in hopes to inspire others and to show my workflow for others to learn. It was a great experience and I can't wait to do it again. Just a bit longer time limitation. I am humbled to release this here along side so many great maps. It's also the perfect place. Please crit the shit out of it, help me get awesome. Fixed: - Added rocks for more cover, added few more trees - Added more dirt around the lighthouse - Aligned textures - Added blocking volumes - Replaced water shader to eliminate visual glitches - Improved Lighting - PS3 version Download: PC zip Version http://files.filefront.com/DM+LightHouse+final+PCzip/;12976874;/fileinfo.html PS3 zip Version http://files.filefront.com/DM+LightHouse+final+PS3zip/;12976997;/fileinfo.html Screenshot: Final Version Screenshot images below are from beta version Thanks.
  18. Stalker. The first one. It had a great atmosphere but it was lacking fun factor for me.
  19. Thanks 2d-Chris & Minotauro. Allright, thats fair. I did think at first that twitter was crap, but it slowly grew on me.
  20. Good first attempt. Few things: - your perspective is a bit off, it morphs in the front - put some color in the shadows, some saturated blues and saturated purples - also i think if you image told some sort of a story, it would work alot better, right now its just a dam
  21. Nice and clean. Shows off the work.
  22. Anyone?
  23. Whats up guys, Post your twitter, facebook, myspace accounts etc I'd like to follow some level/game designers Twitter: http://twitter.com/AlexGaluzin Facebook: http://www.facebook.com/profile.php?id=82800277&ref=name
  24. Thank you HP for putting this up here. I appreciate it.
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