-
Posts
24 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Pages
Everything posted by AlexG
-
I am liking the tools. The light preview could use work and it is far from accurate representation after you compile but its a start. SketchUp is great addition, I really don't see myself using it. But I do see the potential in it. Raytraced Preview seem to show what it will look like in game, but I can only get it to work once during each mapping session. I have to restart the editor if I want to use it the second time.
-
Good points. Thanks Philip.
-
Thanks Matt, I've begun to swap out the trees and re-detail the world a bit. It is looking better now too. Thanks man.
-
DM-OriensForest_beta PC Small circular DM map, supports up to 6 players, 2-4 is ideal. Download: http://files.filefront.com/DM+OriensForest+betazip/;13734130;/fileinfo.html Errors, bugs, where to improve Any feedback would be greatly appreciated. Thanks. Original Concept: Unreal 3 Screenshots:
-
They look good. Definetly don't undersell yourself. I wouldn't know how much things like that cost. But $35 seems low. Test and see what is selling better. Up the price in a few weeks.
-
Yeah, he was out in mid-air. What happened was after delivering a kick to Fedor which forced him to bounce back into the ropes; Arlovski (beard man) decided to perform a flying knee. While in mid-air delivering a knee, Fedor timed a punch knocking him out in the air.
-
Warby, your gif probably didn't get loaded all the way through. another angle.
-
Anyone watch the Affliction last saturday? Great card and Fedor's ko was something special.
-
I just played both of them and I really like the improvement. Getting rid of the cave and the spikes makes the map flow better and now it is more self-contained and in my opinion adds to the gameplay. At beta 1 I was a big disoriented at first thinking I could go inside the cave and over the spikes. Now gameplay flows and it just feels better. The waterfall is awesome. One minor thing, in fly-through mode I was able to get outside the map by going through and up the waterfall. So just add a blocking volume. Other then that. Good job.
-
thank you for the great feedback kungfu. I really appreciate it. Extremely helpful.
-
Thanks Chris.
-
Thanks for posting this. Good read.
-
Thanks guys. The emptyness of the map is something I don't like either about the map. About DOF,I don't think it applies here, I used it very sparingly and to add atmospheric effect. Although I do agree that too much makes everything look small. Its a balancing act. thanks again, points taken.
-
Hello everyone, Small deathmatch map with 2-5 players. This is my second Unreal 3 map. I completed this over winter break in 11 days. I wanted to take advantage of my time off from school and learn as much as I could with Unreal. I kept up the process here, http://www.alexgaluzin.com/categories/level_design/intro_unreal3_11_day_mapping_challenge.php in hopes to inspire others and to show my workflow for others to learn. It was a great experience and I can't wait to do it again. Just a bit longer time limitation. I am humbled to release this here along side so many great maps. It's also the perfect place. Please crit the shit out of it, help me get awesome. Fixed: - Added rocks for more cover, added few more trees - Added more dirt around the lighthouse - Aligned textures - Added blocking volumes - Replaced water shader to eliminate visual glitches - Improved Lighting - PS3 version Download: PC zip Version http://files.filefront.com/DM+LightHouse+final+PCzip/;12976874;/fileinfo.html PS3 zip Version http://files.filefront.com/DM+LightHouse+final+PS3zip/;12976997;/fileinfo.html Screenshot: Final Version Screenshot images below are from beta version Thanks.
-
Stalker. The first one. It had a great atmosphere but it was lacking fun factor for me.
-
Thanks 2d-Chris & Minotauro. Allright, thats fair. I did think at first that twitter was crap, but it slowly grew on me.
-
Good first attempt. Few things: - your perspective is a bit off, it morphs in the front - put some color in the shadows, some saturated blues and saturated purples - also i think if you image told some sort of a story, it would work alot better, right now its just a dam
-
Nice and clean. Shows off the work.
-
Whats up guys, Post your twitter, facebook, myspace accounts etc I'd like to follow some level/game designers Twitter: http://twitter.com/AlexGaluzin Facebook: http://www.facebook.com/profile.php?id=82800277&ref=name
-
Thank you HP for putting this up here. I appreciate it.
