We've got sounds and stuff, when it fires, the ground will shake and a distance sound will be played everywhere and another sounds will be played closer to the SCUD. Also, one of the coders will try to help us get the particly system to sync up with the missile so that we can get some nice fire effects
I'm still unsure what I want to do about the top of it looking like ass, any suggestions?
BTW: I'm unsure of the polycount (Is there anyway to find it in HLMV?) there are a few faces that got kinda messed up in the conversion that have a few polies added and need to be flattened, but its really not to amazingly high.