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Bic-B@ll

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Everything posted by Bic-B@ll

  1. AHNOLD his abs are akind not symetrical and it looks odd, nice work though (tiny pensi)
  2. (you do realize that if you change your avatar settings, your avatar will change on all of your posts and that there is no point in the previous post (or this one) this applies to signatures also)
  3. The transition between the bricks and paint is too big, its like there is a inch thick layer of paint.
  4. ...and you failed miserably.
  5. So what is going to set this one apart from the other 8,652 WW2 games out there?
  6. Or how about I just burn you.
  7. mai basement: http://www.megaone.com/newhipics/hiinfo/projector.jpg close?
  8. a winner is me
  9. We'll see what a few lashings does to him.
  10. Another miracle: I didn't watch the movie because frankly I don't give a rat's ass.
  11. Bic-B@ll

    hmmmmm

    http://securityresponse.symantec.com/av ... .tool.html Gimmie some of that sweet lovin.
  12. 3.14159
  13. Bic-B@ll

    DD in Plano :D

    Woo Taco Bell!
  14. And after 2,000,000 online petitions, one finally worked.
  15. Way to be slow asshole.
  16. THE MOON LANDING WAS FAKE
  17. I taught him everything he knows.
  18. mememememememe
  19. Its the only thing I've ever finished Well, other than the C-47...but I'll sweep that under the carpet
  20. We've got sounds and stuff, when it fires, the ground will shake and a distance sound will be played everywhere and another sounds will be played closer to the SCUD. Also, one of the coders will try to help us get the particly system to sync up with the missile so that we can get some nice fire effects I'm still unsure what I want to do about the top of it looking like ass, any suggestions? BTW: I'm unsure of the polycount (Is there anyway to find it in HLMV?) there are a few faces that got kinda messed up in the conversion that have a few polies added and need to be flattened, but its really not to amazingly high.
  21. I finally finished, it was made in WC, texture by me, and sent to talon to be turned into a model and be animated. Zaphod helped me with the textures and I stole his windows cause I'm lazy It was supposed to be included with HI_Deadbolt but it wasn't because the HI FDG is kind of messed up and it isn't currently possible to make the scripted_sequence play once the objective was completed so it is just sitting here and we are waiting for the FDG to be fixed. Here is a (huge) pic of it. http://www.megaone.com/dcmapres/SCUD_DONE_YAY.jpg (click and drag to address bar) What do you guys think?
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