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[CSGO] de_zenith (WIP)


KODIAK

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de_zenith (bomb/defuse)
Workshop link

"Zenith is a western European, high altitude observatory initially built in the late 1960s. Later expanded and modernized over the past decades."

We have been experimenting with this map for five months now. Playtesting and refining it.

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de_zenith_av07_evolution_s.jpg

This is the first public playtest version as we are getting close to creating the final looks of the map. r.man the mastermind behind St Gellert is making the environment art for de_zenith and I am in charge of the layout and playability.

We would love to have your feedback on the map, at this point mostly about how it feels and plays.

Our goal was to create a map layout that has a lot of connectivity and a lot of options. The map consists mostly of large open fight yards (A site and mid) and an alternative option (B) if you prefer close quarters combat. At this point A and B both have two entrances, but if the terrorists manage to win mid control that will open up an additional route to both sites and the CT start.

de_zenith_av07_01_tactics.jpg

The mid to B option is the safest choice after achieving mid control, but terrorists can attempt to flank A or capture the CT start to cut off rotations.

Most of the CSGO maps are CT sided, so we tried to shift balance toward the T side, as CTs always have a lot more room to work with and will figure out a way to defend effectively anyway.

Here is a playtest session and some pictures with the placeholder textures that also help the players to navigate on the map.
 
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de_zenith_av07_02_premises.jpg


 
Edited by KODIAK
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  • 1 month later...

The reddit community night playtest has provided us with some valuable data to think about.

Players seem to prefer the A site more than B. Also the catwalk was the spot go to spot for T-s to get frags.

Spoiler

av09_holds.jpg

Changes will be made  to make the A site a bit more CT friendly to steer the terrorists more to the mid and B area.
Also a few minor adjustments will be tested in the new version.

We will see how this affects gameplay and than there might be a change to the catwalk area as well.

Edited by KODIAK
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  • 2 weeks later...
On 9/30/2016 at 6:30 PM, zastels said:

Did you find players responded well to your texture style? Were they quicker to learn the map layout? 

To be honest it did not have the impact we were hoping for. It seems the more important thing is a well made minimap for the radar :)

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  • 2 months later...

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