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Posted

Update !!
 

-Bombsite B
*added a new arch entrance for the terrorists
*oppened the angle in the main arch for the Ct's cave
*shortenned the T's catwalk

-Middle
*added two new pillars oneach side of the Ct bridge to block off some angles and open up Ct's play possibilities
*adjusted timmings
*the ceilling of the Ct's path and the T's are a little highier now

-fixed a place where you would be tanking damage in the water when you shouldn't on A site.
-added asmall hole in the house on A site to the conector
-Swapped the ladder for a small block to jump up in the boat shortcut in T's spawn
-updated radarimage.jpeg.df5d02fd74607ad8e0ebebdc5fa6a702.jpeg

Here some screenshots of the changes ->
20240907123413_1.jpg.3c8335319ce402e06454cb59d783776a.jpg20240907123424_1.jpg.9564d2f81c19c2c7181dcb393c11c65d.jpg20240907123436_1.jpg.96312c4e7b47def07ed6ca68a290b62d.jpg20240907123535_1.jpg.e276d8699c5d5d57fa08f886b29ad16d.jpg

  • 3 months later...
Posted (edited)

After some time and some playtests, i decided to celebrate the 1000+ views of the map on the steam workshop page by finally updating the map. 
image.png.2053d33af82289e2fef8251e0238d639.png

i updated this areas of the map ->

-BombSite A
*reworked the bombsite angles (might be a little bit too small now)
*improved the beach
*changed the door location and the stairs
*removed a bit of the wiggle in the path inside the house (simplified it)
*oppened up the ceilling in the back of the house (connection with t's mid)

-BombSite B
*reworked the entire bombsite structure and theeme
*removed the stairs for the ct's second route to B
*swapped the arch of the 2nd entrance of the terrorist for a staircase
*oppened up the cave on the ct entrace to the bombsite

-Middle
*added a drop hole before the little bridge, to the A connector
*widened the ct entrance and it's cover
*rotated the ladder

-Tweaked the Ct's pathing to B and Middle to cut up some angles
-Adjusted de Lighting
-Updated Radarimage.png.49ac6e05fce151ca1ae869491edd7839.png

Thank you very much for reading this ^^

Edited by TulioBRr
  • 1 year later...
Posted

After a long time without updating this topic i bring here the last version of de_Volcano before the artpass
I just want to say sorry for not posting the updates of each new version of de_volcano. I uploaded every single radar (almost) on the steam workshop page:
https://steamcommunity.com/sharedfiles/filedetails/?id=3234614078

Special thanks to:
sigf, catastrophe, coachi, nicolino, edude, yel, cooper, pdr, broken, ORB-NRG, karthoum, rebze, olav, jinqs, T1mure, vaya, akhandey, pati, blacky, h8sya, mine are, lydran.
*Sorry if your name isn't here and you think it should. I really did my best remembering everyone wich helped with playteting and giving feedback for de_Volcano.

New Story:
Two mining companies are "clandestinely" mining the base of a dormant volcano in search of precious minerals. However, the wealthier company is doing everything to hinder the work of the other, which is not as rich and only has one processing point for its ores. The affected company decided to hire a group of terrorists to blow up a newly built minecart bridge over its main collection point. However, the terrorists have to be careful to cause as little damage as possible to the company that hired them, so they have to choose one of two support pillars of the bridge (bombsites) that are furthest from the center of the map to blow up.


New Theme:
Theme: Mining Zone at the Base of a Volcano
Details:
*A small lake in the center of the map where the middle (rotation zone) is located.
*A river circling the map.
*A large lake at the foot of the volcano next to bombsite A where the river flows into.
*A large cave connecting CT base to bombsite A.
*Big volcano in the background

Changes to the layout->

Middle
Rework of the upper left passage.
The lower passage has been removed.
Added a surf zone instead of the drop to the Tr side.
New drop in the middle for the A connection.

Bombsite A
The interior of the house has been removed.
The space behind the backsite pillar has been blocked.
New, more direct connection to the middle.

Bombsite B
The bomb site area is much larger.
Cover rework.
New backsite with a new opening where you can fall (die) in the river.
New angle of the CT balcony at the main Tr entrance.

Counter-Terrorist Base
Complete rework, adding a much more direct path to B and a more dynamic one to A and the middle.

Counter-Terrorist Base
Much more direct path to both bomb sites.


Here some screenshots of this last version

20260319014205_1.jpg.920ed555b784b29cfb96d02159f4baa6.jpg20260319014129_1.jpg.54c7945e8298cd85ed43ac7fa5d32097.jpg20260319014022_1.jpg.56d23d43d06ade062eaa9cc5405bc1e1.jpg20260319013705_1.jpg.fd08ba47e425c852832a6b22996abfb2.jpg20260319013630_1.jpg.2dc37d757f8f21c42a917c93f1d5283a.jpg20260319013524_1.jpg.1c15cc9b5433af0cf0cdc88ea4bf09e0.jpgimage.thumb.jpeg.bef547d2ae179a2fdd33dd04d902d23f.jpeg

  • 3 weeks later...
  • 2 weeks later...
Posted
On 4/10/2026 at 4:55 PM, Wintrius said:

Rotates look like they might be a bit long.

Actually they're kind the same as mirage.

18s (clearing corners and slow reaction time) rotation through ct spawn. 11s flat
18s (same) going through mid. 13s flat

22s t's rotation through spawn

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