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Posted

I need help!!!

I added bots, but they just can't figure out ups and lows.I mean, they always gather at the same [x,y] position in the game, while z positions are completely different.

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Posted
On 4/29/2024 at 11:32 PM, Darivan said:

I need help!!!

I added bots, but they just can't figure out ups and lows.I mean, they always gather at the same [x,y] position in the game, while z positions are completely different.

Does navmesh need to be regenerated possibly? I used to have this issue in GO where bot pathing was stuck on previous map versions because they were named the same file, so possibly the same issue?

Posted
8 hours ago, AlphaOwl said:

Does navmesh need to be regenerated possibly? I used to have this issue in GO where bot pathing was stuck on previous map versions because they were named the same file, so possibly the same issue?

Ok I'll try, thanks.

Posted
3 hours ago, gereral1 said:

You have to create a path using dev texture so bots know boundaries. There is more info on hammer csgo about this topic online. I'm new to mapping and am learning the tools too. 

Lengendary advice, really thankful for your help

Posted

All last troubles came out to be that——

I've tried countless ways to teach the bots but failed. Anyway, I wrote and tested a teleport to throw them down into the hole and everything seems to go well again.

 

But there's still a mysterious error that Ts can no longer pick up a thrown C4. I mean, how come a C4 cannot be picked? All the terrorists gather and jump over the bomb while nobody is able to interact with it.

(Cuz the map is under playtest by some servers, I didn't upload today's progress. Forgive me just telling you instead of welcoming guys to run the map.)

Posted

Thanks for your advice Sanse, and the first step to show-more-dragon will be taking down the window of mid. Now you can see the whole belly of it. 

What's more for the stromy skybox, I'm planning for a changable weather system too, but we might not see it within the months.

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Posted

Time for Legendary 📸READABLE UPDATE📸 !!!

Spoiler

Hey, could anybody help with that unpickable C4?

No much days away from faceit playtest, so I upgraded the readablity of the whole map. (even not only for all players but bots🖥️👍🥸)

In this update you'll see every section of the paths is marked by specific colour, and water areas are divided into bombsite water(azure) and walkway water(silver).

Together with fine-trimmed radar, all players can understand the map design by even the first look.

 

Many other changes:

1. Grand window of mid has been lower, so you can witness more parts of the dragon.

2.Plantable area of the A site has been marked by white flowers, and the whole bombsite was bit more lightened.

3.Wandering CT up ground might be teleported down into the abyss.

4.Bot gets cleverer, while still far from human beings.

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Posted

I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out

Posted
6 hours ago, gereral1 said:

I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out

Thanks, I'll check it out

Posted
8 hours ago, gereral1 said:

I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out

NAV file is composed together with the total vpk file, so the only way to refresh it, seems to be deleting them all.

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Posted

Ready for the most EPIC version of Panlong!!🐳 ATMOS UPDATE 🐳

1.Rebuilt water system, now you can trace how water flows out and drop down under the mid. More water path and connecting will be arrive soon.

2.Enlarged the holes over the B-mid, and one has been decorated to make a glance at the final art style.

3.Many lighting bugs fixed, while remains some to be done.

4.Bot got a little more bit smarter.

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