Darivan Posted May 23 Author Report Posted May 23 3 hours ago, esspho said: Are there 4 buyzones in this map? yeah cuz CT must rush down falling from quite meters above, so I add two more buyzones around the landing areas Quote
Darivan Posted May 24 Author Report Posted May 24 Time to conclude what I have done for the last two weeks: 1.Exchange most of the wall textures into contemporary self illuminating white (and turned into grey after many of suggestions) to solve abuse of lights. (Thankyou gereral1) 2.Huge changesof layout,connect from mid to waterpath has been packed up for terrorists, while CT got an expanded center(what I call the connect of T side) 3.Set textures for the rest of floors, hope you like the atmosphere.(Thankyou Karthoum) 4.Closed bot teleporting, which makes you cannot play bot matches.Sorry for that but I have to pave for the playtest. 5.Reshaded again,post-processing now fits the new version of lighting. 6.Radar is finally ready. See you tonight!!! AlphaOwl 1 Quote
gereral1 Posted May 24 Report Posted May 24 Can't wait to log into hub Saturday when I get back from USA to try your map! Darivan 1 Quote
gereral1 Posted May 27 Report Posted May 27 Played map tonight with beautiful artwork. Those test players are a-holes, no offense. You have to take those polls out to stop the players from climbing and hiding in the leaves. Placing buy zones on ground level was a good correction. I tell you listening to the crap that comes out of their mouths on the hubs makes me now understand why I put down my first-person shooter games 15 years ago. They are so hard on the contest maps. I am not looking forward to the on slaughter they are going to put my map through....... keep your head up. You have a ton of potential! Darivan 1 Quote
Darivan Posted May 27 Author Report Posted May 27 9 hours ago, gereral1 said: Played map tonight with beautiful artwork. Those test players are a-holes, no offense. You have to take those polls out to stop the players from climbing and hiding in the leaves. Placing buy zones on ground level was a good correction. I tell you listening to the crap that comes out of their mouths on the hubs makes me now understand why I put down my first-person shooter games 15 years ago. They are so hard on the contest maps. I am not looking forward to the on slaughter they are going to put my map through....... keep your head up. You have a ton of potential! Thanks, but as an old saying goes, "a good medicine tastes bitter". I do receive people's comments and they're all helpful to moulding Panlong into a better situation. Now a new version of Panlong has been ready and I'm looking forward to your tests and the future of my map!!! Quote
Darivan Posted June 1 Author Report Posted June 1 About to conclude this week's playtest. I need a rest for days and will get the heaven and storm back next stage... AlphaOwl 1 Quote
Darivan Posted June 10 Author Report Posted June 10 Long time no see, guys. Here's a slight glance at what's coming for the grand update this late June AlphaOwl 1 Quote
Darivan Posted June 15 Author Report Posted June 15 Whole new look and design of Panlong. rather epic and big-adventure, and fun to play . eNNercY 1 Quote
Darivan Posted June 28 Author Report Posted June 28 complicated? nope as the whole B site is controlled by elevator, overwhelming the mid to expose the B short or kick the CT spawn towards A site. Lukyvald and esspho 1 1 Quote
Darivan Posted June 29 Author Report Posted June 29 LESS HIGH CONTRAST, as fog is now added into panlong Quote
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