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[CS:GO] LadderBar - The Hacky model solution for ladders.


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Posted (edited)

LadderBar

This is a pack I've created to replace ladders causing issues related to bullets getting stopped/reduced damage, but also Grenades and other kinds of physic objects bouncing off them.

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Features:

  • Model based ladder "bars" which exploit on how climbing works.
  • Comes with easy to use Instances and an example showcasing them.
  • Has 32/64/128 variants.
  • Two solutions:
    • Dynamic: enables collisions while close to the ladder segment
    • Static: always has collisions on.
  • Has two possible modes: 
    • One way: Players can only climb from the facing side of the ladder + its left and right sides.
    • Two way: Players can climb from anywhere.
  • No VScripts, this is purely entity based, prop_dynamic and trigger_multiple.

How does it works?

When climbing (same rules as when being on the ground).. if an object is smaller than a unit, you'll be able to move on it.

I've made a blank model with the collisionmodel so thin that the game doesn't register for bullet impacts, yet does for collisions.

It is possible to apply the Ladder surfaceprop to models, therefore make climbable models.

Models are way easier to handle when it comes to enabling/disabling collisions, making those two weird quirks perfect for this.

Advantages:

  • Dropped Weapons and Grenades will pass through while using the Dynamic solution if no one is standing where you threw. They'll clip on Static but it is less likely than with standard ladders.
  • Bullets WONT GET BLOCKED AT ALL.

Disadvantages (kind of):

  • Harder to use than just drawing a block with the ladder texture on.
  • 2 entities per instance for the static solution, 3 for the dynamic solution.
  • You'll need to pack the models you've used.
  • Not as reliable if you try to do something weird with them... Just don't go weird and use the instances.
  • Only works with the standard ladder width.

Tips:

  • Be sure to disable collisions on your ladder models.. else it destroys the purpose of this.
  • Don't use the Dynamic solution if you don't really need to as they are expensive in prop and entity count.. Only use it for problematic ladders!

 

Enjoy!

ladderbar.zip

Edited by ZooL

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