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Posted (edited)

Hello guys ! I never been a really active user but heh , here I am with some things to show :D

To make it short, I'm doing a map located in a Foundry / steel factory. The base is there but I need to add more models to it, it's not finished yet.

foundry9sized.thumb.jpg.68ca4c2101934cbdc99dec70759c289d.jpg

 

At the moment there is only one room done (N°1) , but I'm planning to add few mores :

Plans.jpg.4a0c9ecc635cc89f99a83d0b44bb2e09.jpg

 

Here are some of the reference pictures I used :

f7919eb430fd580029cf7fccd2f2671d.thumb.jpg.1302c42cf62f07ec01ff98b702e12c00.jpg

steel-1.jpg.8f8d01b1fee08c625304ce0e95aecbd1.jpg

 

foundry-interactive.thumb.jpg.a9c5675578819fe9c363a7df79240676.jpg

 

Some things that might interest you to know is that it's 100% baked lighting , and using the recently released post processing stack of Unity.

Also here is a complete album with some of the lighting / post process iterations, I would love to get feedback on this too :-)

https://imgur.com/a/mmfxp

Thanks  for your time reading this thread , and as always , I heavily welcome any criticism on any matter ( Especially on level design, my weak point )

Thank you in advance ;)

 

Edited by Zenutron
Posted

Interesting concept so far, keep it up! One thing I'm noticing is that everything looks too clean. Your references show most of the metal has been warped, scalded, bent and discolored by the intense heat it directly contacts with. It's currently hard to tell that your map is a foundry full of molten metal without looking at those references and the orange post processing you put it in. What is the purpose of this space? Your references show large vats full of slag or funnels where the superheated metal pours through, right now your space kind of seems like an empty warehouse that happens to have a sliver of hot stuff dripping through it.

I like the map, would you consider labeling your screenshots with where they are in relation to the map? It's currently hard to tell where exactly I'm looking at. Can't wait to see a downloadable version of this that I can walk through!

Posted
16 hours ago, Robo_Platypus said:

Interesting concept so far, keep it up! One thing I'm noticing is that everything looks too clean. Your references show most of the metal has been warped, scalded, bent and discolored by the intense heat it directly contacts with. It's currently hard to tell that your map is a foundry full of molten metal without looking at those references and the orange post processing you put it in. What is the purpose of this space? Your references show large vats full of slag or funnels where the superheated metal pours through, right now your space kind of seems like an empty warehouse that happens to have a sliver of hot stuff dripping through it.

I like the map, would you consider labeling your screenshots with where they are in relation to the map? It's currently hard to tell where exactly I'm looking at. Can't wait to see a downloadable version of this that I can walk through!

Thank you for the feeback :)

I gave it a dirt pass on all the metallic parts, you were right it add some more realism.

Concerning the space... yeah as I said I'm still a poor level designer and you are right it looks like a warehouse filled with stuff.

At the moment, the displayed room is the number 1. I plan to add a central circular room with some sort of big tank / reactor , a corridor , and a second "similar" room to do things I didn't did in the n°1.

 

 

Posted

Give yourself credit this is some impressive modeling and scene compositing! Focus on what the space is for a little bit, what is this place manufacturing, and how does each room contribute to that assembly process? Just keep spending more time into it and we'll both be surprised by what you accomplish. Keep it up!

Posted
38 minutes ago, SotaPoika said:

You mentioned that this is 'level design'. What game is this for? What are the game play elements here? So far to me, this looks like environment art type of deal.

Hi , the mapis intended to be sold on the Unity asset store at the end, so I can't know in advance what will be the gameplay elements, I just can try my best to not have the worst level design work :P

But anyway , even if it's a simple environment without gameplay, how do you call the volumes work, and design of the layout ? Can't be level design too ?

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