MinorThreat Posted July 12, 2015 Report Share Posted July 12, 2015 I've been working on a demolition map set at a port. So far I have just made the basics. Before I go any further, I was wondering whether anyone could take a look at it and let me know what they thought of the general layout. Any feedback would be much appreciated.Here's the link:http://steamcommunity.com/sharedfiles/filedetails?id=480489249 Quote Link to comment Share on other sites More sharing options...
jackophant Posted July 13, 2015 Report Share Posted July 13, 2015 Literally no screenshots. If you're serious about your map, it would be nice to see you put some effort into showing it to us. We don't all always have time to subscribe, load up counter strike and have a run around to provide feedback.Having said that. The one screenshot you do have looks very open. El_Exodus and ashton93 2 Quote Link to comment Share on other sites More sharing options...
soultron Posted July 13, 2015 Report Share Posted July 13, 2015 Yeah, it'd be really nice to have a topdown, even if it's a demolition map. Quote Link to comment Share on other sites More sharing options...
MinorThreat Posted July 14, 2015 Author Report Share Posted July 14, 2015 (edited) Here are some screenshots, I hope this gives you an idea of the layout: Edited July 14, 2015 by MinorThreat Remove Duplicate Image Quote Link to comment Share on other sites More sharing options...
jackophant Posted July 15, 2015 Report Share Posted July 15, 2015 this isn't technically a demolition map, this is a normal defuse map. I can understand the semantics here, but these days "Demolition" would imply the single bombsite, weapon progression based on kills game mode currently part of CSGO.Seeing as you've edited your overlay, it would've been wise to remove everything that you can't actually stand on to make things clearer. You've also got a lot of very long lines of sight. Ct's can pratically stand on bombsite B and keep Ts away with sniping. That long flank around B is a deathtrap as well.I can't see how CTs can get into A either? Quote Link to comment Share on other sites More sharing options...
MinorThreat Posted July 15, 2015 Author Report Share Posted July 15, 2015 this isn't technically a demolition map, this is a normal defuse map. I can understand the semantics here, but these days "Demolition" would imply the single bombsite, weapon progression based on kills game mode currently part of CSGO.Seeing as you've edited your overlay, it would've been wise to remove everything that you can't actually stand on to make things clearer. You've also got a lot of very long lines of sight. Ct's can pratically stand on bombsite B and keep Ts away with sniping. That long flank around B is a deathtrap as well.I can't see how CTs can get into A either?Whoops! Didn't mean to put demolition, thanks for the heads up! Might have been a good idea to mark out the boxes too, I'll post another overlay. I haven't built all the cover for the flank around B yet; at this stage I just wanted to make sure that there was nothing fundamentally wrong with the layout itself. As for the entrance to A, I must have forgotten to mark the opening- it is visible in the 3rd picture. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.