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Posted

i think some vertical objects (like towers) that cast some shadows to break up the even surfaces might work well to make it more readable. that is without having seen this ingame, maybe it works better with movement :) anyway - looks awesome and props for sticking to the theme 100%!

Posted

Its much more visible ingame. But I need to tweak fog again and maybe throw the rim light back on. Sadly, brushes can't have a phong shader :( so the brushes turn up brighter and need to be tweaked by eye.

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