Sentura Posted March 20, 2011 Report Posted March 20, 2011 yeap, pretty valid thread to me. also for the record, quotation marks don't in any file as long as there are no spaces (i.e., "$envmapmask" "1" == $envmapmask 1) Quote
BaRRaKID Posted March 21, 2011 Report Posted March 21, 2011 Yeah it's horribly inefficient like that. My usual process after doing a compile in Source was... - Load map with HDR on - "buildcubemaps" - "mat_hdr_level 0" - "changelevel " - "buildcubemaps" - "mat_hdr_level 2" - "changelevel " - "changelevel " I believe you could use "mat_reloadall" or whatever the command is as an alternative to force a refresh of the cubemaps after building them. You can probably put those commands in a config file and then just run the config file from the dev console, or create a bind. Quote
hessi Posted March 21, 2011 Report Posted March 21, 2011 actually no, because several commands will be executed asynchronous, but here they have to be in order. i remember that from the old days Quote
BaRRaKID Posted March 22, 2011 Report Posted March 22, 2011 It's doable with the wait command. The wait command delays the execution of the next task for a given number of frames, so you just have to estimate how many seconds each task will take, then multiply it by your average fps. With some of the commands just adding wait 1 will probably work since no new frames are being drawn. Quote
hessi Posted March 22, 2011 Report Posted March 22, 2011 if you think it would be that easy then make the script and paste it to this thread. (the wait command is plain shit.) Quote
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