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Posted

Yeah it's horribly inefficient like that. My usual process after doing a compile in Source was...

- Load map with HDR on

- "buildcubemaps"

- "mat_hdr_level 0"

- "changelevel "

- "buildcubemaps"

- "mat_hdr_level 2"

- "changelevel "

- "changelevel "

I believe you could use "mat_reloadall" or whatever the command is as an alternative to force a refresh of the cubemaps after building them.

You can probably put those commands in a config file and then just run the config file from the dev console, or create a bind.

Posted

It's doable with the wait command. The wait command delays the execution of the next task for a given number of frames, so you just have to estimate how many seconds each task will take, then multiply it by your average fps. With some of the commands just adding wait 1 will probably work since no new frames are being drawn.

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