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Posted

Yesterday I made a pole and rope barrier and ran into a couple of issues.

According the the Valve Wiki, "Cable" is a valid shader but my material just appears black when I use it. "UnlitGeneric" works fine but I'm curious if there's a better way to do it. Also tried "LightmappedGeneric" which resulted in errors.

http://developer.valvesoftware.com/wiki/Half-Life_2_Shader_Fallbacks#Cable

I'm also wondering if there's a way have player collision with ropes? I think it can only collide with world though.

Here's a WIP of my barrier

interior0000.jpg

Posted

Yeah, looks like I'm just going to have to use player clip.

Any ideas for the material? Only shader that works for me is "UnlitGeneric". It isn't very noticable that it's unlit but I'm hoping there's a more suitable shader.

  • 2 weeks later...
Posted

Thanks for the tip Robert. I tried both "LightmappedGeneric" and "VertexLitGeneric". I also tried variants of both with normal maps, neither worked though.

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