Game: Half-Life 2
Map Name: HL2_Odyssey_M11_MountainSettlement
Context: Part of the HL2_Odyssey project
Time spent developing: Week 4 of 8 (at 50% work hours)
Estimated playtime: 5 mins
Description & Background This map is part of the HL2_Odyssey project where I am one of the level designers. My level takes place right after a Combine outpost. The player has been chased by a helicopter throughout earlier levels and when they find the RPG it is time for a showdown.
The challenge will be to traverse the mountainside while looking out for snipers, combines and a helicopter.
Role in the campaign My level is very late in the game, the player has most of the weapons available and this level should represent a transition where the player goes from being hunted to hunter. This level introduces snipers and the RPG so there are a lot of open spaces to use sprint and to run away from the sniper and the helicopter. I want to create a nice space for the player to have a fight against the big bad helicopter and to feel powerful in victory.
Alpha build Here’s the first build of my map, I’d be very thankful if you try it and give me some feedback.
You can download it here.