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About Breadnut

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  • Real Name
    Felix Ekholm
  • Location
    Malmö Sweden

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  1. Oh, I didn't even know about the grain filter. That would explain a lot... Great tips! I'll see what I can do about the overall lighting. Thanks!
  2. Ey oh, I'm currently working on my documentation for the map, where I discuss my design goals and decisions. If I get the time I'll definitely try to make a breakdown video afterwards. Good input on the foliage! I really need to fix that.
  3. Game: Left 4 Dead 2 Game mode: Survival Time Spent developing: 4 weeks (at 50% work hours) Link the to Map: http://steamcommunity.com/sharedfiles/filedetails/?id=870966700 Hello! I'm a Level Design student currently working on my portfolio. I recently released my first Left 4 Dead 2 map on the steam workshop. Any feedback or comment is welcome. Cheers! TopDown:
  4. Thanks for the warm welcome and thoughtful feedback! I'll definitely try to spice up the lighting and I love the idea of "scare jumps".
  5. For academic purposes we wanted our feedback seperated, so that each one of us can focus on the feedback specific to our own level. However, we will soon release a new post where we gather all our levels into a complete mod.
  6. Sewers Game: Half-Life 2 Map Name: HL2_Odyssey_M2_Sewers Context: Part of the HL2_Odyssey project Time Spent developing: 4 of 8 weeks (at 50% work hours) Estimated playtime: 5min Description & Background This map is a part of the HL2-TGA-Project where I am one of 13 Level Designers. My level takes place right after the player has been chased by a Combine chopper and is forced underground. The player will have to traverse through the moist sewers, only to discover that the Combine's army is not the only enemy. R
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