Game: Half-Life 2
Map Name: HL2_Odyssey_M3_ForsakenCourtyards
Context: Part of the HL2_Odyssey project
Time spent developing: Week 4 of 8 (at 50% work hours)
Estimated playtime: 5 min
Description & Background
In the HL2_Odyssey project I am one of 13 level designers. In my level, taking place early in the campaign, the player emerges from the sewers onto an open courtyard, armed with a crowbar and pistol. The area is infested with zombies, which combine forces are trying to subdue. You have to make your way through the area, fighting off both zombies and combine soldiers armed with SMGs.
Role in the campaign
Since the previous level is a sewer, with narrow corridors and a darker aesthetic, I wanted my level to go in the opposite direction, with more open spaces and long range encounters.
I also aimed to make a level that made the player return to the same area several times, but from different vantage points. In order to make it easier for the player to navigate and get a sense of progress, the statue is placed so it can be seen from several places in the level.
Below is a build of my map. I would greatly appreciate any feedback you would give me!
To download the map <Click here>