Game: Half-Life 2
Map Name: HL2_Odyssey_M10_Combine_outpost
Context: Part of the HL2_Odyssey project
Time spent developing: Week 4 of 8 (at 50% work hours)
Estimated playtime: 5 min
Description & Background This map is part of the HL2 Project Odyssey, currently in development at The Game Assembly where I am one of 13 Level Designers.
At the start of my map, the player has recently finished an airboat section where they put some distance between themselves and the city. My level represents a small collection of houses nearby, where a group of combines have taken residence to defend against the zombies. The player fights their way through the houses, eventually arming themselves with a pulse rifle. With its help, the player takes out the fortified combines and escapes to the mountains.
Role in the campaign
This map is in the later parts of the game and is meant to signify the start of a change where the player starts to take control of their situation with the help of the Pulse Rifle. I want to portray this change with gameplay that goes from smaller, stealty encounters in the beginning, to facing the combine headquarter head on at the end. Since the player has a variety of items at their disposal, I also wanted to create different gameplay scenarios which would make use of most of the items in the player’s arsenal.
Below is a link to where you can download the Alpha version of the level, with the first basic layout and gameplay in place.
I’m very grateful for all kinds of feedback and look forward to keep iterating on my map!
<Click here> to download!